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Fix build after update

pull/2/head
mittorn 7 years ago
parent
commit
7350be6e7f
  1. 79
      engine/client/cl_game.c

79
engine/client/cl_game.c

@ -2849,7 +2849,7 @@ LocalPlayerInfo_ValueForKey @@ -2849,7 +2849,7 @@ LocalPlayerInfo_ValueForKey
*/
static const char *GAME_EXPORT LocalPlayerInfo_ValueForKey( const char* key )
{
return Info_ValueForKey( CL_Userinfo(), key );
return Info_ValueForKey( cls.userinfo, key );
}
/*
@ -3065,83 +3065,6 @@ char *pfnParseFile( char *data, char *token ) @@ -3065,83 +3065,6 @@ char *pfnParseFile( char *data, char *token )
return out;
}
/*
=============
pfnGetServerTime
=============
*/
float pfnGetClientOldTime( void )
{
return cl.oldtime;
}
/*
=============
pfnGetGravity
=============
*/
float pfnGetGravity( void )
{
return clgame.movevars.gravity;
}
/*
=============
LocalPlayerInfo_ValueForKey
=============
*/
const char *LocalPlayerInfo_ValueForKey( const char* key )
{
return Info_ValueForKey( cls.userinfo, key );
}
/*
=============
CL_FillRGBABlend
=============
*/
void CL_FillRGBABlend( int x, int y, int w, int h, int r, int g, int b, int a )
{
r = bound( 0, r, 255 );
g = bound( 0, g, 255 );
b = bound( 0, b, 255 );
a = bound( 0, a, 255 );
SPR_AdjustSize( (float *)&x, (float *)&y, (float *)&w, (float *)&h );
pglDisable( GL_TEXTURE_2D );
pglEnable( GL_BLEND );
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
pglColor4f( r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f );
pglBegin( GL_QUADS );
pglVertex2f( x, y );
pglVertex2f( x + w, y );
pglVertex2f( x + w, y + h );
pglVertex2f( x, y + h );
pglEnd ();
pglColor3f( 1.0f, 1.0f, 1.0f );
pglEnable( GL_TEXTURE_2D );
pglDisable( GL_BLEND );
}
/*
=============
pfnGetAppID
=============
*/
int pfnGetAppID( void )
{
return 70;
}
/*
=================
TriApi implementation

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