Alibek Omarov
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92138428c5
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engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
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2 years ago |
Alibek Omarov
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d7af50ea6c
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engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
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2 years ago |
Alibek Omarov
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6282acc825
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engine: client: simplify drawing loading or paused bar, fix position with hud_scale active
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2 years ago |
Alibek Omarov
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39fd30a472
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engine: client: fix HUD font loading
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2 years ago |
Alibek Omarov
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279e391949
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engine: sound: allow mouth move for CHAN_STREAM
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2 years ago |
Alibek Omarov
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327372e253
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engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
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2 years ago |
Alibek Omarov
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84c14b32ec
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engine: client: fix filtering errors by adjusting texcoords by half of a pixel
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
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2 years ago |
Alibek Omarov
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c481e52558
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engine: client: consolidate variable and quake fixed width font loading functions
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2 years ago |
Alibek Omarov
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16b162f7bb
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engine: vid: position window in center by default
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2 years ago |
Alibek Omarov
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500ca54550
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Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
This reverts commit a6475f530b .
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2 years ago |
Alibek Omarov
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5313dc9475
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engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
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2 years ago |
Alibek Omarov
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fbedbdca7d
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engine: client: fix fullscreen reapplied on window resize
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2 years ago |
Alibek Omarov
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6232e288e1
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engine: client: fool proof R_SaveVideoMode
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2 years ago |
Alibek Omarov
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a6475f530b
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engine: get rid of MSG_BigShort, use htons instead, since network headers are always included
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2 years ago |
Alibek Omarov
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de84df99f3
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engine: fix functions returning void returning void value
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2 years ago |
Alibek Omarov
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6ac3156a82
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engine: fix discarded const pointer qualifier in PM_HullPointContents
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2 years ago |
Alibek Omarov
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acd86ce490
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engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice
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2 years ago |
Alibek Omarov
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9152bbf106
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engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount
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2 years ago |
Alibek Omarov
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40ba0238f8
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engine: client: cosmetic changes in pmove code
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2 years ago |
Alibek Omarov
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4a3efa511c
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engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation)
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2 years ago |
Alibek Omarov
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2479d28cd5
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engine: remove useless pfnHullPointContents wrapper
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2 years ago |
Alibek Omarov
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787d3bc5dd
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engine: share playermove ClearPhysEnts function
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2 years ago |
Alibek Omarov
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0bec78a958
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engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
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2 years ago |
Alibek Omarov
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e305b81df0
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engine: merge PM_TraceTexture into PM_TraceTexturePmove
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2 years ago |
Alibek Omarov
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4cb109abe0
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engine: make playermove funcs truly shared between client and server
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2 years ago |
Alibek Omarov
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a4865fd2fc
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engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending
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2 years ago |
Alibek Omarov
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c1287b3950
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engine: client: speed up reconnect for legacy servers
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2 years ago |
Alibek Omarov
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eb7eb4acbc
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engine: client: cl_scrn: minor refactoring
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2 years ago |
Alibek Omarov
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e5b32fe8ac
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engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
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2 years ago |
Alibek Omarov
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52061621ac
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engine: client: do not let client.dll overwrite usercmd that's was read from demo
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2 years ago |
Andrey Akhmichin
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f4fb8b4ac2
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engine: client: simplify strings operation.
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2 years ago |
Andrey Akhmichin
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0d5cd89144
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engine: client: Fix access to uninitialized variable.
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2 years ago |
Alibek Omarov
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a3ef6c955c
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engine: don't double register rcon_password cvar
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2 years ago |
Alibek Omarov
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9e54ddfd55
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engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
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2 years ago |
Alibek Omarov
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fe9ed0ac9b
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engine: client: gameui: add new NET_CompareAdrSort function to menu API
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2 years ago |
SNMetamorph
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b1d910a3a5
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engine: client: fixed connection hang when all resources downloaded (fix #829)
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2 years ago |
Alibek Omarov
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436a788ac8
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engine: client: disable FPS counter by default
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2 years ago |
Velaron
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5098e24806
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engine: client: touch: fix empty list when opening touch buttons menu for the first time
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2 years ago |
SNMetamorph
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a19270a0dc
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engine: client: max fragment size test retries increased to 3
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2 years ago |
SNMetamorph
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c34ce2d9e1
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engine: client: fixed max fragment size wrong calculation
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2 years ago |
Andrey Akhmichin
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3287501f97
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engine: client: simplify strings operations.
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2 years ago |
Alibek Omarov
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cbe3e608b6
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engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed
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2 years ago |
Alibek Omarov
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1ba117a8e9
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engine: client: netgraph: fix few global-buffer-overflow errors
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2 years ago |
Alibek Omarov
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d9a245dcb5
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engine: reset cheat cvars on remote games
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2 years ago |
Alibek Omarov
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9cbf5ab6a6
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engine: client: streamline constructing master server scan request through common function
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2 years ago |
Alibek Omarov
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c9e4e62474
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engine: client: allow IPv6 in NetAPI
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2 years ago |
Alibek Omarov
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aa6a1db0a9
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engine: remove duplicate svc_strings definition
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2 years ago |
Alibek Omarov
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7013d447ca
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engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
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2 years ago |
Alibek Omarov
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93b2f535e2
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engine: client: tune max commands/max backup commands values for legacy protocol
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2 years ago |
SNMetamorph
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3ab749cc2e
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engine: client: cl_tent: fixed incorrect players spray textures update
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2 years ago |