122 Commits (004ac8105ecd4882d05ad54b01f6ddde0b46b169)

Author SHA1 Message Date
Alibek Omarov 192d510924 engine: client: remove unused function CL_FreeEntity and everything that used it 2 years ago
Alibek Omarov dca637d4bb engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan 2 years ago
Alibek Omarov 1630d87c0d engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod 2 years ago
Alibek Omarov 3a956a1ad3 engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails 2 years ago
Alibek Omarov 9690fe9334 engine: client: replace some obvious va uses by temp buffer and Q_snprintf 2 years ago
Alibek Omarov 7e9d46689c engine: client: fix multiline CenterPrint 2 years ago
Alibek Omarov f4961d9da7 engine: client: return empty string in pfnGetLevelName if no map is loaded yet 2 years ago
Alibek Omarov c0fa91bec9 engine: client: consolidate client and menu scissor functions 2 years ago
Alibek Omarov fd63018fb5 engine: client: make client string drawing functions ignore linefeeds 2 years ago
Alibek Omarov 77ea03a62c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
Alibek Omarov 6282acc825 engine: client: simplify drawing loading or paused bar, fix position with hud_scale active 2 years ago
Alibek Omarov 84c14b32ec engine: client: fix filtering errors by adjusting texcoords by half of a pixel 2 years ago
Alibek Omarov 500ca54550 Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included" 2 years ago
Alibek Omarov a6475f530b engine: get rid of MSG_BigShort, use htons instead, since network headers are always included 2 years ago
Alibek Omarov 787d3bc5dd engine: share playermove ClearPhysEnts function 2 years ago
Alibek Omarov 0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
Alibek Omarov e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2 years ago
Alibek Omarov 4cb109abe0 engine: make playermove funcs truly shared between client and server 2 years ago
Alibek Omarov a4865fd2fc engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending 2 years ago
Alibek Omarov e5b32fe8ac engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale 2 years ago
Andrey Akhmichin f4fb8b4ac2 engine: client: simplify strings operation. 2 years ago
Alibek Omarov 9cbf5ab6a6 engine: client: streamline constructing master server scan request through common function 2 years ago
Alibek Omarov c9e4e62474 engine: client: allow IPv6 in NetAPI 2 years ago
Alibek Omarov c2a24fbbce engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior 2 years ago
SNMetamorph ae94a6aeba engine: client: fixed client VGUI API shutdown 2 years ago
Alibek Omarov e9da43666c engine: client: fix loading internal vgui (thx @SNMetamorph) 2 years ago
Alibek Omarov d27dd68072 engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2 years ago
Alibek Omarov 3e9f2df2bf engine: client: fix incorrect mark for ConsolePrint notifications 2 years ago
Alibek Omarov 7341a6b020 engine: client: add old GoldSrc feature where ConsolePrint could print to notification zone, similar to Con_NPrintf( 0, ... ) 2 years ago
Alibek Omarov 314672d82c engine: client: fix invalid playerinfo being accessed by renderer 2 years ago
Alibek Omarov 5350d88f57 public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio 2 years ago
SNMetamorph 8f91830997 engine: added changeport parameter for NET_Config 2 years ago
Alibek Omarov 6e031b518a engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites 2 years ago
SNMetamorph fef0993f54 engine: client: cl_game: fixed hudGetModelByIndex function in client API (fix #518) 2 years ago
Alibek Omarov 6c7d57e1eb engine: client: move vgui deinitialization out of CL_UnloadProgs. Delete cls.initialized check in CL_Shutdown, that used to shutdown various client-side subsystems that usually have needed checks by themselves 2 years ago
Alibek Omarov 11d4cb0f1e engine: client: securedstub: cosmetic changes 2 years ago
Alibek Omarov 52d1383f14 engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2 years ago
SNMetamorph 9c85d114e7 engine: client: fixed TriWorldToScreen behavior to match GoldSrc 3 years ago
Bien Pham 988183a96a engine: implement support for secured client dlls 3 years ago
Bien Pham 3a55b9cd67 engine: make pfnDrawString & pfnDrawStringReverse return width 3 years ago
Alibek Omarov 56103a90eb engine: client: limit token size in client dll parsefile to 1024 (GoldSrc value) 3 years ago
Alibek Omarov 7e687b45bb engine: client always uses SDL (virtually) on non-Win32 platforms 3 years ago
Alibek Omarov c96f10d40b engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value 3 years ago
Alibek Omarov c79a649d97 engine: client: implement pfnFilteredClientCmd 3 years ago
Владислав Сухов 1042291ad6 client: Don't change loading bar color 3 years ago
Alibek Omarov 4ba95277b9 engine: client: fix ParseFile calls 3 years ago
Alibek Omarov 9e5d5e0ea3 public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking 3 years ago
Alibek Omarov 91f845c335 engine: client: fix paused icon drawn when levelshots are disabled 3 years ago
Alibek Omarov 32068d8090 client: fix wrong paused icon 3 years ago
SNMetamorph 8c351d9255 engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported 3 years ago