513 Commits

Author SHA1 Message Date
Roman Chistokhodov
241ee25a54
Replace ResetTouch with SetTouch(NULL) in voltigore code (#145) 2021-01-02 14:23:52 +05:00
Roman Chistokhodov
56fb670dfc
Update pitdronespike (#144) 2021-01-02 14:23:25 +05:00
Roman Chistokhodov
9fc712da01
Fix checking for gag spawnflag (#143) 2020-12-25 11:14:22 +05:00
Andrey Akhmichin
660e21df7d Merge branch 'master' into opfor 2020-11-18 18:11:07 +05:00
Roman Chistokhodov
4b9fe0588b
EXPORT CShockrifle::ClearBeams as it's used as a Think function (#140) 2020-10-30 16:24:24 +05:00
Andrey Akhmichin
2a264d2c9a Add the latest steam changes for cl_autowepswitch cvar. 2020-10-11 00:08:47 +05:00
Andrey Akhmichin
2de2509094 server: remove "mp_" prefix for non-multiplayer cvars. 2020-10-10 22:45:28 +05:00
Andrey Akhmichin
47c13ef873 server: Use separate cvar instead of macro for monster yaw speed fix. 2020-10-10 22:43:19 +05:00
Logan
4be53d8527
server: fix monster yaw speed (#137)
This makes the yaw speed for all monsters (scientists, headcrabs, etc.) framerate independent.

Fix by Solokiller with mikela-valve's adjustments:
https://github.com/ValveSoftware/halflife/issues/2458
2020-10-10 22:06:04 +05:00
Andrey Akhmichin
8e4ded4017 wscript: update yet again. 2020-08-09 03:29:46 +05:00
Andrey Akhmichin
f20b7259f3 wscript: reorder sources list. 2020-08-01 20:26:28 +05:00
Andrey Akhmichin
e239f3e1a5 Set EF_BRIGHTFIELD flag for monsters which stuck in the wall only in developer mode. 2020-08-01 19:27:51 +05:00
Andrey Akhmichin
1d1c99af9f Merge e98a18a980 2020-07-25 13:29:14 +05:00
Roman Chistokhodov
c2064d88ed Remove redundant casts to float when retrieving model frames 2020-07-24 10:46:26 +05:00
Roman Chistokhodov
54181adc8e Fix bigmomma node wait 2020-07-24 10:42:02 +05:00
Roman Chistokhodov
5cbcc4db42 Merge branch 'master' into opfor-update 2020-04-29 09:42:17 +03:00
Andrey Akhmichin
895e7b7503 Move "build" cvar pointer check to GameDLLInit function. 2020-04-22 14:11:03 +05:00
Andrey Akhmichin
6cc78b593d Fix compilation. 2020-04-22 14:07:48 +05:00
Andrey Akhmichin
a758e80f71 Remove physics interface. 2020-04-22 13:51:43 +05:00
Roman Chistokhodov
3e1e8961bf Stop gauss pulse sound on overcharge 2020-03-31 20:46:37 +03:00
Andrey Akhmichin
fa50aeeb0c Fix wrong quotes. 2020-03-21 18:51:14 +05:00
Andrey Akhmichin
9f93606b50 Fix possible null pointer dereference. 2020-03-21 18:45:13 +05:00
Roman Chistokhodov
9f932e33f9 Init ropes in Activated instead of delayed think 2020-02-17 14:13:46 +03:00
Roman Chistokhodov
18127ef848 Fix VectorCopy to work correctly with pointers again 2020-02-16 11:19:30 +03:00
mittorn
c6d793231c wscript: do not set install_path on dos target, set build task names to "server" and "client" 2020-02-12 15:40:06 +07:00
mittorn
9a08968453 fix undefined symbols and conflicts on OpenWatcom 2020-02-12 15:37:46 +07:00
mittorn
3ebf7f097b server: fix include hell in animation.cpp 2020-02-12 15:35:25 +07:00
mittorn
2ba9071798 check if cmath useful, remove posix defines when using owcc 2020-02-12 15:34:05 +07:00
Roman Chistokhodov
6445266adb Fix shockroach 2020-02-10 11:54:45 +03:00
Roman Chistokhodov
9a4d33dd3e Add monster_massassin_dead (Not used in game, but exists in code 2019-12-01 15:51:33 +03:00
Roman Chistokhodov
685b404ed5 Add dead_canyon animation for dead opfor grunt 2019-12-01 15:34:09 +03:00
Andrey Akhmichin
52b067fd4f Fix possible null pointer dereference. 2019-11-16 14:29:09 +05:00
Andrey Akhmichin
b8825c2039 Fix some potential troubles.
Comment some useless code.
2019-11-16 13:54:47 +05:00
Roman Chistokhodov
63205cd3f0 Make soldiers properly use shot sentences when hit by player 2019-11-12 09:02:47 +03:00
Roman Chistokhodov
3c6ad215d1 Properly exit medic healing when schedule is changed forcibly 2019-11-12 08:55:17 +03:00
Roman Chistokhodov
5ba209e66f Fix ally grunts not forming squads. Fix references to base class methods in TalkMonster code 2019-11-12 08:42:24 +03:00
Alibek Omarov
b4d3b5d8be wscript: enable library naming 2019-11-11 04:07:51 +03:00
Alibek Omarov
8622cc945d CMakeLists: remove legacy 64 postfix 2019-11-11 01:07:20 +03:00
tyabus
446f608cf3 Remove outdated Makefiles (#110)
* Remove outdated Makefiles

* Update README.md
2019-11-07 23:11:20 +03:00
Andrey Akhmichin
4a02cfc012 Merge branch 'double_promotion' 2019-11-05 02:48:47 +05:00
Andrey Akhmichin
46f5f21392 Fix mp5's bullet spread. 2019-11-04 00:31:52 +05:00
Andrey Akhmichin
88161eac14 Add "cl_autowepswitch" cvar implementation. 2019-11-03 22:59:33 +05:00
Aimless-Wanderer
b604d86f04
Update wscript 2019-11-01 11:17:12 +02:00
Aimless-Wanderer
682c1c6da9
build: fix travis ci
I think travis is still using Python 3.4.*, so f-strings are not supported yet and android engine doesn't build.
2019-10-31 18:13:22 +02:00
Jonathan Poncelet
a8669459b9 Build: Swapped Win32 check for MSVC check
The linker flag is only relevant to MSVC.
2019-10-31 13:15:44 +00:00
Jonathan Poncelet
1bc65c15f5 Build: Fixed GiveFnptrsToDll not being found on Windows
Also fixed server DLL being named server.dll instead of hl.dll.
2019-10-31 08:14:36 +00:00
Jonathan Poncelet
71afe6e204 Build: Added user32.lib dependency to CMake
Also had to add ResetThink to cbase.h, as it was missing in deug.
2019-10-30 17:43:30 +03:00
Roman Chistokhodov
7ad7133267 Update compile.bat files for old msvc. Patch for #101 2019-10-29 04:37:35 +03:00
Roman Chistokhodov
810719f61f Don't require alive target for env_blowercannon 2019-10-29 04:24:52 +03:00
Alibek Omarov
b00170a0a2 Support compiling with GCC 3.4.3 2019-10-26 15:49:05 +03:00