513 Commits

Author SHA1 Message Date
Andrey Akhmichin
6b033473d4
Merge branch 'master' into opfor 2023-04-23 23:09:01 +05:00
Andrey Akhmichin
523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
Same as 5caf49f063
2023-04-23 22:11:54 +05:00
nekonomicon
9a4eddfba9
Merge pull request #368 from FWGS/buildsystems-overhaul
Buildsystems overhaul
2023-04-23 16:24:17 +00:00
Alibek Omarov
66f4bbf218
server: remove unused prop.cpp (#367) 2023-04-23 16:20:10 +00:00
Andrey Akhmichin
aec0f79806
Change bunnyhop cap via movevar. 2023-04-23 20:54:36 +05:00
Alibek Omarov
9066063ce9 server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier 2023-04-17 05:25:23 +03:00
Andrey Akhmichin
a4a2b34386
Avoid lags using movevar. 2023-04-10 01:58:47 +05:00
Elinsrc
b3223d9324
fixplayerscore (#364) 2023-04-09 13:31:30 +00:00
Roman Chistokhodov
06dbc02bc1
Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation (#358) 2023-03-02 14:09:33 +00:00
Andrey Akhmichin
6901510dc9
Merge branch 'master' into opfor 2023-02-08 23:55:51 +05:00
Bohdan Shulyar
eceb28a304
Remove useless macro from weapons.h (#352) 2023-01-09 15:03:07 +00:00
Roman Chistokhodov
e785ec1582
Fix babyvoltigore attack (#348) 2022-12-03 15:05:30 +00:00
Andrey Akhmichin
4197025004
Merge branch 'master' into opfor 2022-11-26 02:34:24 +05:00
Andrey Akhmichin
63e3769c46
Fix animation code accessing invalid sequence descriptor.
https://github.com/ValveSoftware/halflife/issues/3308
2022-11-26 02:30:26 +05:00
Roman Chistokhodov
1c80e4bbcd
Add a cvar fixing pushable excessive acceleration (#343) 2022-11-25 09:41:42 +00:00
Andrey Akhmichin
aaafae7193
Merge branch 'master' into opfor 2022-11-16 05:50:10 +05:00
Andrey Akhmichin
813aa0ae91
More safe string copying. 2022-11-16 05:45:28 +05:00
Andrey Akhmichin
583a118b81
Merge branch 'master' into opfor 2022-11-15 10:42:25 +05:00
Andrey Akhmichin
58f78b4f1c
More safe strncpy usage. 2022-11-14 08:47:47 +05:00
Andrey Akhmichin
368fdf1259
More safe _snprintf usage. 2022-11-14 08:19:12 +05:00
Andrey Akhmichin
60bd3121fb
Prevent possible null pointer dereference. 2022-11-08 23:25:27 +05:00
Roman Chistokhodov
f96df77d2f
Fix grunt medic spending healing charge (#339) 2022-10-19 18:45:22 +00:00
Roman Chistokhodov
3ee6fae6fc
Update shock glow effect on player (#340) 2022-10-19 18:44:39 +00:00
Roman Chistokhodov
6e8340e9af
Fix func_tank_of base class (#338) 2022-10-14 09:57:07 +00:00
Roman Chistokhodov
5c51c7ca95
Fix angles assigned for shock beam in env_blowercannon (#337) 2022-10-14 09:56:40 +00:00
Roman Chistokhodov
b79786505a
Implement spawnflag 64 for monster_tentacle (#336) 2022-10-03 23:25:59 +00:00
Andrey Akhmichin
811cfc967e
Merge branch 'master' into opfor 2022-09-26 20:29:01 +05:00
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2022-09-26 14:55:19 +00:00
Andrey Akhmichin
e5bbecaf1e
Merge branch 'master' into opfor 2022-09-26 04:43:04 +05:00
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove (#331) 2022-09-25 22:40:52 +00:00
Andrey Akhmichin
a5607adbbd
Merge branch 'master' into opfor 2022-09-19 01:58:26 +05:00
Alibek Omarov
1394637ce8
server: func_tank: prevent domain error on barrel adjust (#328)
When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2022-09-18 20:49:58 +00:00
Roman Chistokhodov
9f56980e4e
Fix pitdrone relationship to security guards (#327) 2022-09-18 15:47:03 +00:00
Roman Chistokhodov
cd158fd18c
Sooner WeaponIdle for M249 (match delay from opfor) (#318) 2022-08-09 21:27:39 +00:00
Roman Chistokhodov
778d4b11af
Apply crowbar fixes to knife (#314) 2022-08-08 00:00:07 +00:00
Roman Chistokhodov
543e391223
Sync shotgun.cpp with master (#313) 2022-08-07 23:29:33 +00:00
Roman Chistokhodov
349dbe6e66
Replicate Otis KeyValue bug from Opposing Force (#310) 2022-08-07 11:25:01 +00:00
Roman Chistokhodov
cbff1ee44e
Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist (#311) 2022-08-07 11:24:42 +00:00
Roman Chistokhodov
efb3c3cb1f
Adjust Gonome IgnoreConditions and capability to match original Opposing Force (#308) 2022-08-07 11:24:27 +00:00
Andrey Akhmichin
59014b1389
Merge branch 'master' into opfor 2022-08-06 19:53:18 +05:00
Roman Chistokhodov
e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2022-08-06 14:40:26 +00:00
Roman Chistokhodov
dd7dc18b0c Merge branch 'master' into opfor 2022-08-06 01:58:41 +03:00
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2022-08-05 13:22:36 +00:00
Roman Chistokhodov
4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup (#299) 2022-08-05 13:22:03 +00:00
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2022-08-05 13:21:43 +00:00
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers (#294) 2022-07-27 05:24:22 +00:00
Roman Chistokhodov
b69d37e30e
Fix scientist's voice pitch selection (#292) 2022-07-22 12:56:02 +00:00
Roman Chistokhodov
3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush (#291) 2022-07-22 01:12:08 +00:00
Roman Chistokhodov
ed676a5413
Fix deploy animations on fast weapon switching (#289) 2022-07-21 14:40:51 +00:00
Roman Chistokhodov
25ba2b4e5f
Fix ServerActivate check for clients (#288) 2022-07-21 14:23:22 +00:00