Andrey Akhmichin
6b033473d4
Merge branch 'master' into opfor
2023-04-23 23:09:01 +05:00
Andrey Akhmichin
523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
...
Same as 5caf49f063
2023-04-23 22:11:54 +05:00
nekonomicon
9a4eddfba9
Merge pull request #368 from FWGS/buildsystems-overhaul
...
Buildsystems overhaul
2023-04-23 16:24:17 +00:00
Alibek Omarov
66f4bbf218
server: remove unused prop.cpp ( #367 )
2023-04-23 16:20:10 +00:00
Andrey Akhmichin
aec0f79806
Change bunnyhop cap via movevar.
2023-04-23 20:54:36 +05:00
Alibek Omarov
9066063ce9
server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
2023-04-17 05:25:23 +03:00
Andrey Akhmichin
a4a2b34386
Avoid lags using movevar.
2023-04-10 01:58:47 +05:00
Elinsrc
b3223d9324
fixplayerscore ( #364 )
2023-04-09 13:31:30 +00:00
Roman Chistokhodov
06dbc02bc1
Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation ( #358 )
2023-03-02 14:09:33 +00:00
Andrey Akhmichin
6901510dc9
Merge branch 'master' into opfor
2023-02-08 23:55:51 +05:00
Bohdan Shulyar
eceb28a304
Remove useless macro from weapons.h ( #352 )
2023-01-09 15:03:07 +00:00
Roman Chistokhodov
e785ec1582
Fix babyvoltigore attack ( #348 )
2022-12-03 15:05:30 +00:00
Andrey Akhmichin
4197025004
Merge branch 'master' into opfor
2022-11-26 02:34:24 +05:00
Andrey Akhmichin
63e3769c46
Fix animation code accessing invalid sequence descriptor.
...
https://github.com/ValveSoftware/halflife/issues/3308
2022-11-26 02:30:26 +05:00
Roman Chistokhodov
1c80e4bbcd
Add a cvar fixing pushable excessive acceleration ( #343 )
2022-11-25 09:41:42 +00:00
Andrey Akhmichin
aaafae7193
Merge branch 'master' into opfor
2022-11-16 05:50:10 +05:00
Andrey Akhmichin
813aa0ae91
More safe string copying.
2022-11-16 05:45:28 +05:00
Andrey Akhmichin
583a118b81
Merge branch 'master' into opfor
2022-11-15 10:42:25 +05:00
Andrey Akhmichin
58f78b4f1c
More safe strncpy usage.
2022-11-14 08:47:47 +05:00
Andrey Akhmichin
368fdf1259
More safe _snprintf usage.
2022-11-14 08:19:12 +05:00
Andrey Akhmichin
60bd3121fb
Prevent possible null pointer dereference.
2022-11-08 23:25:27 +05:00
Roman Chistokhodov
f96df77d2f
Fix grunt medic spending healing charge ( #339 )
2022-10-19 18:45:22 +00:00
Roman Chistokhodov
3ee6fae6fc
Update shock glow effect on player ( #340 )
2022-10-19 18:44:39 +00:00
Roman Chistokhodov
6e8340e9af
Fix func_tank_of base class ( #338 )
2022-10-14 09:57:07 +00:00
Roman Chistokhodov
5c51c7ca95
Fix angles assigned for shock beam in env_blowercannon ( #337 )
2022-10-14 09:56:40 +00:00
Roman Chistokhodov
b79786505a
Implement spawnflag 64 for monster_tentacle ( #336 )
2022-10-03 23:25:59 +00:00
Andrey Akhmichin
811cfc967e
Merge branch 'master' into opfor
2022-09-26 20:29:01 +05:00
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled ( #332 )
2022-09-26 14:55:19 +00:00
Andrey Akhmichin
e5bbecaf1e
Merge branch 'master' into opfor
2022-09-26 04:43:04 +05:00
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove ( #331 )
2022-09-25 22:40:52 +00:00
Andrey Akhmichin
a5607adbbd
Merge branch 'master' into opfor
2022-09-19 01:58:26 +05:00
Alibek Omarov
1394637ce8
server: func_tank: prevent domain error on barrel adjust ( #328 )
...
When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2022-09-18 20:49:58 +00:00
Roman Chistokhodov
9f56980e4e
Fix pitdrone relationship to security guards ( #327 )
2022-09-18 15:47:03 +00:00
Roman Chistokhodov
cd158fd18c
Sooner WeaponIdle for M249 (match delay from opfor) ( #318 )
2022-08-09 21:27:39 +00:00
Roman Chistokhodov
778d4b11af
Apply crowbar fixes to knife ( #314 )
2022-08-08 00:00:07 +00:00
Roman Chistokhodov
543e391223
Sync shotgun.cpp with master ( #313 )
2022-08-07 23:29:33 +00:00
Roman Chistokhodov
349dbe6e66
Replicate Otis KeyValue bug from Opposing Force ( #310 )
2022-08-07 11:25:01 +00:00
Roman Chistokhodov
cbff1ee44e
Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist ( #311 )
2022-08-07 11:24:42 +00:00
Roman Chistokhodov
efb3c3cb1f
Adjust Gonome IgnoreConditions and capability to match original Opposing Force ( #308 )
2022-08-07 11:24:27 +00:00
Andrey Akhmichin
59014b1389
Merge branch 'master' into opfor
2022-08-06 19:53:18 +05:00
Roman Chistokhodov
e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2022-08-06 14:40:26 +00:00
Roman Chistokhodov
dd7dc18b0c
Merge branch 'master' into opfor
2022-08-06 01:58:41 +03:00
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2022-08-05 13:22:36 +00:00
Roman Chistokhodov
4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup ( #299 )
2022-08-05 13:22:03 +00:00
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation ( #298 )
2022-08-05 13:21:43 +00:00
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers ( #294 )
2022-07-27 05:24:22 +00:00
Roman Chistokhodov
b69d37e30e
Fix scientist's voice pitch selection ( #292 )
2022-07-22 12:56:02 +00:00
Roman Chistokhodov
3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush ( #291 )
2022-07-22 01:12:08 +00:00
Roman Chistokhodov
ed676a5413
Fix deploy animations on fast weapon switching ( #289 )
2022-07-21 14:40:51 +00:00
Roman Chistokhodov
25ba2b4e5f
Fix ServerActivate check for clients ( #288 )
2022-07-21 14:23:22 +00:00