..
Android.mk
Add missing file to build lists.
7 years ago
CMakeLists.txt
cmake: add more options and show more diagnostic messages.
2 years ago
Wxdebug.cpp
move useless files to useless/dlls directory.
9 years ago
activity.h
#ifdef->#if.
3 years ago
activitymap.h
#ifdef->#if.
3 years ago
aflock.cpp
Partially fix double promotion.
5 years ago
agrunt.cpp
Use sound array macros. ( #215 )
3 years ago
airtank.cpp
Server format.
8 years ago
animating.cpp
Fixed incorrect field types. ( #219 )
3 years ago
animation.cpp
#ifdef->#if.
3 years ago
animation.h
#ifdef->#if.
3 years ago
apache.cpp
Decrement rocket count only if it was successfully created. ( #234 )
3 years ago
barnacle.cpp
#ifdef->#if
4 years ago
barney.cpp
Partially fix double promotion.
5 years ago
basemonster.h
#ifdef->#if.
3 years ago
bigmomma.cpp
Got rid "defined".
4 years ago
bloater.cpp
Server format.
8 years ago
bmodels.cpp
Partially fix double promotion.
5 years ago
bullsquid.cpp
Remove redundant casts to float when retrieving model frames
4 years ago
buttons.cpp
Fix func_button's sparks origin when func_button has origin brush ( #291 )
2 years ago
cbase.cpp
#ifdef->#if
4 years ago
cbase.h
#ifdef->#if.
3 years ago
cdll_dll.h
#ifdef->#if.
3 years ago
client.cpp
Use MAX_WEAPONS constant instead of magic numbers ( #294 )
2 years ago
client.h
#ifdef->#if.
3 years ago
combat.cpp
Implement 'corpsephysics' cvar. Issue #190 ( #255 )
3 years ago
compile.bat
compile.bat in release mode. Remove BOM from tripmine.cpp ( #284 )
2 years ago
controller.cpp
Fix alien controllers facing in idle state ( #282 )
2 years ago
crossbow.cpp
Fixed crossbow fire on empty sequence not playing. ( #207 )
3 years ago
crowbar.cpp
Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
2 years ago
decals.h
#ifdef->#if.
3 years ago
defaultai.cpp
Server format.
8 years ago
defaultai.h
#ifdef->#if.
3 years ago
doors.cpp
#ifdef->#if
4 years ago
doors.h
#ifdef->#if.
3 years ago
effects.cpp
Fixed beam attachment invalidated on restore. ( #208 )
3 years ago
effects.h
#ifdef->#if.
3 years ago
egon.cpp
Removed unused variables in ev_hldm.cpp ( #218 )
3 years ago
enginecallback.h
#ifdef->#if.
3 years ago
explode.cpp
Partially fix double promotion.
5 years ago
explode.h
#ifdef->#if.
3 years ago
exportdef.h
#ifdef->#if.
3 years ago
extdll.h
#ifdef->#if.
3 years ago
flyingmonster.cpp
Partially fix double promotion.
5 years ago
flyingmonster.h
#ifdef->#if.
3 years ago
func_break.cpp
Fixed wrong base class specified. ( #222 )
3 years ago
func_break.h
#ifdef->#if.
3 years ago
func_tank.cpp
server: func_tank: prevent domain error on barrel adjust ( #328 )
2 years ago
game.cpp
Implement 'corpsephysics' cvar. Issue #190 ( #255 )
3 years ago
game.h
Implement 'corpsephysics' cvar. Issue #190 ( #255 )
3 years ago
gamerules.cpp
Add "cl_autowepswitch" cvar implementation.
5 years ago
gamerules.h
#ifdef->#if.
3 years ago
gargantua.cpp
Use sound array macros. ( #215 )
3 years ago
gauss.cpp
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 ( #254 )
3 years ago
genericmonster.cpp
Remove unneeded casts.
7 years ago
ggrenade.cpp
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 ( #252 )
3 years ago
globals.cpp
Server format.
8 years ago
glock.cpp
Got rid "defined".
4 years ago
gman.cpp
Apply some @AlliedModders's patches.
8 years ago
h_ai.cpp
Partially fix double promotion.
5 years ago
h_battery.cpp
Fixed wrong base class specified. ( #224 )
3 years ago
h_cine.cpp
Partially fix double promotion.
5 years ago
h_cycler.cpp
#ifdef->#if.
3 years ago
h_export.cpp
Revert breaking changes.
3 years ago
handgrenade.cpp
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw ( #275 )
2 years ago
hassassin.cpp
Got rid "defined".
4 years ago
headcrab.cpp
Partially fix double promotion.
5 years ago
healthkit.cpp
Fixed wrong base class specified. ( #223 )
3 years ago
hgrunt.cpp
Fix some potential troubles.
5 years ago
hl.def
Revert breaking changes.
3 years ago
hornet.cpp
Fix some potential troubles.
5 years ago
hornet.h
#ifdef->#if.
3 years ago
hornetgun.cpp
Removed unused variables in ev_hldm.cpp ( #218 )
3 years ago
houndeye.cpp
Allow special beam color for houndeye squad of size 5
4 years ago
ichthyosaur.cpp
Got rid "defined".
4 years ago
islave.cpp
Use sound array macros. ( #215 )
3 years ago
items.cpp
Partially fix double promotion.
5 years ago
items.h
#ifdef->#if.
3 years ago
leech.cpp
Use sound array macros. ( #215 )
3 years ago
lights.cpp
Partially fix double promotion.
5 years ago
maprules.cpp
min->Q_min, max->Q_max.
7 years ago
maprules.h
#ifdef->#if.
3 years ago
monsterevent.h
#ifdef->#if.
3 years ago
monstermaker.cpp
Server format.
8 years ago
monsters.cpp
Change ideal monster state in MonsterUse only if monster is idle
3 years ago
monsters.h
#ifdef->#if.
3 years ago
monsterstate.cpp
Fix checking for gag spawnflag ( #143 )
4 years ago
mortar.cpp
Redefine string_t. Fix wrong variables type.
7 years ago
mp5.cpp
Got rid "defined".
4 years ago
mpstubb.cpp
Apply some @AlliedModders's patches.
8 years ago
multiplay_gamerules.cpp
#ifdef->#if
4 years ago
nihilanth.cpp
Got rid "defined".
4 years ago
nodes.cpp
Fix graphs directory being created with strange permissions ( #205 )
3 years ago
nodes.h
#ifdef->#if.
3 years ago
nodes_compat.h
#ifdef->#if.
3 years ago
observer.cpp
Partially fix double promotion.
5 years ago
osprey.cpp
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 ( #253 )
3 years ago
pathcorner.cpp
Fixed wrong base class specified. ( #225 )
3 years ago
plane.cpp
Server format.
8 years ago
plane.h
#ifdef->#if.
3 years ago
plats.cpp
Fix some potential troubles.
5 years ago
player.cpp
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2 years ago
player.h
#ifdef->#if.
3 years ago
playermonster.cpp
All copyright symbols to (c)
7 years ago
prop.cpp
Remove unneeded casts.
7 years ago
python.cpp
Got rid "defined".
4 years ago
rat.cpp
Server format.
8 years ago
replace.sh
Add sed script and convert all SetXXX macros
9 years ago
roach.cpp
Partially fix double promotion.
5 years ago
rpg.cpp
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
2 years ago
satchel.cpp
Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
2 years ago
saverestore.h
#ifdef->#if.
3 years ago
schedule.cpp
#ifdef->#if
4 years ago
schedule.h
#ifdef->#if.
3 years ago
scientist.cpp
Fix scientist's voice pitch selection ( #292 )
2 years ago
scripted.cpp
Fix potential conflict of monster states in scripted_sequence
3 years ago
scripted.h
#ifdef->#if.
3 years ago
scriptevent.h
#ifdef->#if.
3 years ago
shotgun.cpp
Got rid "defined".
4 years ago
singleplay_gamerules.cpp
Add the latest steam changes for cl_autowepswitch cvar.
4 years ago
skill.cpp
Apply some @AlliedModders's patches.
8 years ago
skill.h
#ifdef->#if.
3 years ago
sound.cpp
Fixed wrong base class specified. ( #226 )
3 years ago
soundent.cpp
#ifdef->#if
4 years ago
soundent.h
#ifdef->#if.
3 years ago
spectator.cpp
Server format.
8 years ago
spectator.h
#ifdef->#if.
3 years ago
squad.h
#ifdef->#if.
3 years ago
squadmonster.cpp
Fix removing squad member
4 years ago
squadmonster.h
#ifdef->#if.
3 years ago
squeakgrenade.cpp
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
2 years ago
stats.cpp
All copyright symbols to (c)
7 years ago
subs.cpp
Partially fix double promotion.
5 years ago
talkmonster.cpp
Fix possible bug with talkmonster facing during the script ( #213 )
3 years ago
talkmonster.h
#ifdef->#if.
3 years ago
teamplay_gamerules.cpp
#ifdef->#if
4 years ago
teamplay_gamerules.h
#ifdef->#if.
3 years ago
tempmonster.cpp
Revert some changes from PR
8 years ago
tentacle.cpp
Got rid "defined".
4 years ago
trains.h
#ifdef->#if.
3 years ago
triggers.cpp
Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924 .
4 years ago
tripmine.cpp
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2 years ago
turret.cpp
Precache missing sounds for sentry gun.
4 years ago
util.cpp
#ifdef->#if.
3 years ago
util.h
#ifdef->#if.
3 years ago
vector.h
#ifdef->#if.
3 years ago
weapons.cpp
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2 years ago
weapons.h
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2 years ago
world.cpp
Realtime cheats ( #197 )
3 years ago
wscript
Revert breaking changes.
3 years ago
wxdebug.h
move useless files to useless/dlls directory.
9 years ago
xen.cpp
Partially fix double promotion.
5 years ago
zombie.cpp
Use sound array macros. ( #215 )
3 years ago