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@ -324,6 +324,12 @@ BOOL CHalfLifeMultiplay::FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerI
@@ -324,6 +324,12 @@ BOOL CHalfLifeMultiplay::FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerI
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return FALSE; |
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} |
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if( pPlayer->m_iAutoWepSwitch == 2 |
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&& pPlayer->m_afButtonLast & ( IN_ATTACK | IN_ATTACK2 ) ) |
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{ |
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return FALSE; |
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} |
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if( !pPlayer->m_pActiveItem->CanHolster() ) |
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{ |
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// can't put away the active item.
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@ -573,7 +579,11 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer )
@@ -573,7 +579,11 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer )
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{ |
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BOOL addDefault; |
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CBaseEntity *pWeaponEntity = NULL; |
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int iOldAutoWepSwitch; |
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iOldAutoWepSwitch = pPlayer->m_iAutoWepSwitch; |
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pPlayer->m_iAutoWepSwitch = 1; |
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pPlayer->pev->weapons |= ( 1 << WEAPON_SUIT ); |
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addDefault = TRUE; |
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@ -590,6 +600,8 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer )
@@ -590,6 +600,8 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer )
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pPlayer->GiveNamedItem( "weapon_9mmhandgun" ); |
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pPlayer->GiveAmmo( 68, "9mm", _9MM_MAX_CARRY );// 4 full reloads
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} |
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pPlayer->m_iAutoWepSwitch = iOldAutoWepSwitch; |
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} |
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//=========================================================
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