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@ -312,7 +312,7 @@ public:
@@ -312,7 +312,7 @@ public:
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float m_flPlayAftershock; |
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float m_flNextAmmoBurn;// while charging, when to absorb another unit of player's ammo?
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//Player ID
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// Player ID
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void InitStatusBar( void ); |
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void UpdateStatusBar( void ); |
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int m_izSBarState[SBAR_END]; |
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@ -321,8 +321,12 @@ public:
@@ -321,8 +321,12 @@ public:
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char m_SbarString0[SBAR_STRING_SIZE]; |
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char m_SbarString1[SBAR_STRING_SIZE]; |
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void SetPrefsFromUserinfo( char *infobuffer ); |
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float m_flNextChatTime; |
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int m_iAutoWepSwitch; |
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Vector m_vecLastViewAngles; |
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bool m_bSentBhopcap; // If false, the player just joined and needs a bhopcap message.
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