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Fix possible bug with talkmonster facing during the script (#213)

hl_urbicide
Roman Chistokhodov 3 years ago committed by GitHub
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  1. 3
      dlls/talkmonster.cpp

3
dlls/talkmonster.cpp

@ -847,7 +847,8 @@ void CTalkMonster::Touch( CBaseEntity *pOther ) @@ -847,7 +847,8 @@ void CTalkMonster::Touch( CBaseEntity *pOther )
if( speed > 50.0f )
{
SetConditions( bits_COND_CLIENT_PUSH );
MakeIdealYaw( pOther->pev->origin );
if ( m_MonsterState != MONSTERSTATE_SCRIPT )
MakeIdealYaw( pOther->pev->origin );
}
}
}

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