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Realtime cheats (#197)

* have cheats auto-update (send notif to client, use updated value in server)

* cheats did not need to be registered here as it's registered by the engine

* also not needed.
hl_urbicide
Vale the Violet Mote 3 years ago committed by GitHub
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302e2d7a2a
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GPG Key ID: 4AEE18F83AFDEB23
  1. 8
      dlls/client.cpp
  2. 5
      dlls/game.cpp
  3. 1
      dlls/game.h
  4. 4
      dlls/player.cpp
  5. 4
      dlls/world.cpp

8
dlls/client.cpp

@ -468,7 +468,7 @@ ClientCommand @@ -468,7 +468,7 @@ ClientCommand
called each time a player uses a "cmd" command
============
*/
extern float g_flWeaponCheat;
extern cvar_t *g_enable_cheats;
// Use CMD_ARGV, CMD_ARGV, and CMD_ARGC to get pointers the character string command.
void ClientCommand( edict_t *pEntity )
@ -496,7 +496,7 @@ void ClientCommand( edict_t *pEntity ) @@ -496,7 +496,7 @@ void ClientCommand( edict_t *pEntity )
}
else if( FStrEq(pcmd, "give" ) )
{
if( g_flWeaponCheat != 0.0f )
if( g_enable_cheats->value != 0 )
{
int iszItem = ALLOC_STRING( CMD_ARGV( 1 ) ); // Make a copy of the classname
GetClassPtr( (CBasePlayer *)pev )->GiveNamedItem( STRING( iszItem ) );
@ -504,7 +504,7 @@ void ClientCommand( edict_t *pEntity ) @@ -504,7 +504,7 @@ void ClientCommand( edict_t *pEntity )
}
else if( FStrEq( pcmd, "fire" ) )
{
if( g_flWeaponCheat != 0.0f )
if( g_enable_cheats->value != 0 )
{
CBaseEntity *pPlayer = CBaseEntity::Instance( pEntity );
if( CMD_ARGC() > 1 )
@ -540,7 +540,7 @@ void ClientCommand( edict_t *pEntity ) @@ -540,7 +540,7 @@ void ClientCommand( edict_t *pEntity )
}
else if( FStrEq( pcmd, "fov" ) )
{
if( g_flWeaponCheat && CMD_ARGC() > 1 )
if( g_enable_cheats->value != 0 && CMD_ARGC() > 1 )
{
GetClassPtr( (CBasePlayer *)pev )->m_iFOV = atoi( CMD_ARGV( 1 ) );
}

5
dlls/game.cpp

@ -55,6 +55,7 @@ cvar_t mp_chattime = { "mp_chattime","10", FCVAR_SERVER }; @@ -55,6 +55,7 @@ cvar_t mp_chattime = { "mp_chattime","10", FCVAR_SERVER };
cvar_t *g_psv_gravity = NULL;
cvar_t *g_psv_aim = NULL;
cvar_t *g_footsteps = NULL;
cvar_t *g_enable_cheats = NULL;
cvar_t *g_psv_developer;
@ -467,6 +468,8 @@ void GameDLLInit( void ) @@ -467,6 +468,8 @@ void GameDLLInit( void )
g_psv_developer = CVAR_GET_POINTER( "developer" );
g_enable_cheats = CVAR_GET_POINTER( "sv_cheats" );
CVAR_REGISTER( &displaysoundlist );
CVAR_REGISTER( &allow_spectators );
@ -497,6 +500,8 @@ void GameDLLInit( void ) @@ -497,6 +500,8 @@ void GameDLLInit( void )
CVAR_REGISTER( &mp_chattime );
// REGISTER CVARS FOR SKILL LEVEL STUFF
// Agrunt
CVAR_REGISTER( &sk_agrunt_health1 );// {"sk_agrunt_health1","0"};

1
dlls/game.h

@ -44,6 +44,7 @@ extern cvar_t allowmonsters; @@ -44,6 +44,7 @@ extern cvar_t allowmonsters;
extern cvar_t *g_psv_gravity;
extern cvar_t *g_psv_aim;
extern cvar_t *g_footsteps;
extern cvar_t *g_enable_cheats;
extern cvar_t *g_psv_developer;
#endif // GAME_H

4
dlls/player.cpp

@ -3355,7 +3355,7 @@ void CBasePlayer::ForceClientDllUpdate( void ) @@ -3355,7 +3355,7 @@ void CBasePlayer::ForceClientDllUpdate( void )
ImpulseCommands
============
*/
extern float g_flWeaponCheat;
extern cvar_t *g_enable_cheats;
void CBasePlayer::ImpulseCommands()
{
@ -3434,7 +3434,7 @@ void CBasePlayer::ImpulseCommands() @@ -3434,7 +3434,7 @@ void CBasePlayer::ImpulseCommands()
void CBasePlayer::CheatImpulseCommands( int iImpulse )
{
#if !HLDEMO_BUILD
if( g_flWeaponCheat == 0.0f )
if( g_enable_cheats->value == 0 )
{
return;
}

4
dlls/world.cpp

@ -449,7 +449,6 @@ LINK_ENTITY_TO_CLASS( worldspawn, CWorld ) @@ -449,7 +449,6 @@ LINK_ENTITY_TO_CLASS( worldspawn, CWorld )
#define SF_WORLD_FORCETEAM 0x0004 // Force teams
extern DLL_GLOBAL BOOL g_fGameOver;
float g_flWeaponCheat;
void CWorld::Spawn( void )
{
@ -652,9 +651,6 @@ void CWorld::Precache( void ) @@ -652,9 +651,6 @@ void CWorld::Precache( void )
{
CVAR_SET_FLOAT( "mp_defaultteam", 0.0f );
}
// g-cont. moved here so cheats will working on restore level
g_flWeaponCheat = CVAR_GET_FLOAT( "sv_cheats" ); // Is the impulse 101 command allowed?
}
//

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