mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-11 15:38:12 +00:00
Fix some potential troubles.
Comment some useless code.
This commit is contained in:
parent
b4d3b5d8be
commit
b8825c2039
@ -86,7 +86,7 @@ int CHudMOTD::Draw( float fTime )
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ypos_r = ROW_RANGE_MIN;
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height = ROW_RANGE_MAX;
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}
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int ymax = ypos + height;
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// int ymax = ypos + height;
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if( xmax > ScreenWidth - 30 ) xmax = ScreenWidth - 30;
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gHUD.DrawDarkRectangle( xpos - 5, ypos_r - 5, xmax - xpos + 10, height + 10 );
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while( *ch )
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@ -157,7 +157,7 @@ int CHudMOTD::MsgFunc_MOTD( const char *pszName, int iSize, void *pbuf )
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if( length > m_iMaxLength )
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{
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m_iMaxLength = length;
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length = 0;
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// length = 0;
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}
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m_bShow = true;
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}
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@ -684,9 +684,9 @@ void CStudioModelRenderer::StudioFxTransform( cl_entity_t *ent, float transform[
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else if( gEngfuncs.pfnRandomLong( 0, 49 ) == 0 )
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{
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float offset;
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int axis = gEngfuncs.pfnRandomLong(0,1);
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/*int axis = gEngfuncs.pfnRandomLong(0,1);
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if( axis == 1 ) // Choose between x & z
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axis = 2;
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axis = 2;*/
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offset = gEngfuncs.pfnRandomFloat( -10.0f, 10.0f );
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transform[gEngfuncs.pfnRandomLong( 0, 2 )][3] += offset;
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}
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@ -124,7 +124,7 @@ HUD_ConnectionlessPacket
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int DLLEXPORT HUD_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size )
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{
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// Parse stuff from args
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int max_buffer_size = *response_buffer_size;
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// int max_buffer_size = *response_buffer_size;
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// Zero it out since we aren't going to respond.
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// If we wanted to response, we'd write data into response_buffer
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@ -88,12 +88,12 @@ void DLLEXPORT Demo_ReadBuffer( int size, unsigned char *buffer )
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g_demosniperorg[1] = *(float *)&buffer[i];
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i += sizeof(float);
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g_demosniperorg[2] = *(float *)&buffer[i];
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i += sizeof(float);
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// i += sizeof(float);
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}
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break;
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case TYPE_ZOOM:
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g_demozoom = *(float *)&buffer[i];
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i += sizeof(float);
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// i += sizeof(float);
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break;
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default:
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gEngfuncs.Con_DPrintf( "Unknown demo buffer type, skipping.\n" );
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@ -66,7 +66,7 @@ int CHudGeiger::Draw( float flTime )
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int pct;
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float flvol = 0.0f;
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//int rg[3];
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int i;
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int i = 0;
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if( m_iGeigerRange < 1000 && m_iGeigerRange > 0 )
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{
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@ -152,13 +152,14 @@ int CHudHealth::MsgFunc_Damage( const char *pszName, int iSize, void *pbuf )
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// Green <-> Yellow <-> Red ramp
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void CHudHealth::GetPainColor( int &r, int &g, int &b )
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{
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#if 0
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int iHealth = m_iHealth;
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if( iHealth > 25 )
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iHealth -= 25;
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else if( iHealth < 0 )
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iHealth = 0;
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#if 0
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g = iHealth * 255 / 100;
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r = 255 - g;
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b = 0;
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@ -461,7 +462,7 @@ void CHudHealth::UpdateTiles( float flTime, long bitsDamage )
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if( pdmg->y )
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pdmg->y -= giDmgHeight;
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}
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pdmg = &m_dmg[i];
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// pdmg = &m_dmg[i];
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}
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}
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@ -307,7 +307,7 @@ Vector CBaseEntity::FireBulletsPlayer ( ULONG cShots, Vector vecSrc, Vector vecD
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// get circular gaussian spread
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x = UTIL_SharedRandomFloat( shared_rand + iShot, -0.5f, 0.5f ) + UTIL_SharedRandomFloat( shared_rand + ( 1 + iShot ) , -0.5f, 0.5f );
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y = UTIL_SharedRandomFloat( shared_rand + ( 2 + iShot ), -0.5f, 0.5f ) + UTIL_SharedRandomFloat( shared_rand + ( 3 + iShot ), -0.5f, 0.5f );
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z = x * x + y * y;
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// z = x * x + y * y;
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}
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}
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@ -352,7 +352,7 @@ int CHudMessage::Draw( float fTime )
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// Assume m_parms.time contains last time
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if( m_pMessages[i] )
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{
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pMessage = m_pMessages[i];
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// pMessage = m_pMessages[i];
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if( m_startTime[i] > gHUD.m_flTime )
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m_startTime[i] = gHUD.m_flTime + m_parms.time - m_startTime[i] + 0.2f; // Server takes 0.2 seconds to spawn, adjust for this
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}
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@ -259,7 +259,7 @@ void CHudSayText::EnsureTextFitsInOneLineAndWrapIfHaveTo( int line )
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if( !last_break )
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last_break = x - 1;
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x = last_break;
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// x = last_break;
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// find an empty string slot
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int j;
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@ -491,7 +491,7 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams )
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}
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else
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{
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waterEntity = 0; // Don't need this in software
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// waterEntity = 0; // Don't need this in software
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}
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VectorCopy( pparams->vieworg, point );
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@ -717,9 +717,9 @@ void CApache::Flight( void )
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if( pitch == 100.0f )
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pitch = 101.0f;
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float flVol = ( m_flForce / 100.0f ) + 0.1f;
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/*float flVol = ( m_flForce / 100.0f ) + 0.1f;
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if( flVol > 1.0f )
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flVol = 1.0f;
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flVol = 1.0f;*/
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EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, "apache/ap_rotor2.wav", 1.0f, 0.3f, SND_CHANGE_PITCH | SND_CHANGE_VOL, pitch );
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}
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@ -459,10 +459,10 @@ Activity CBaseMonster::GetDeathActivity( void )
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Activity CBaseMonster::GetSmallFlinchActivity( void )
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{
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Activity flinchActivity;
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BOOL fTriedDirection;
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// BOOL fTriedDirection;
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//float flDot;
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fTriedDirection = FALSE;
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// fTriedDirection = FALSE;
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UTIL_MakeVectors( pev->angles );
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//flDot = DotProduct( gpGlobals->v_forward, g_vecAttackDir * -1.0f );
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@ -710,11 +710,11 @@ void CBreakable::Die( void )
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WRITE_BYTE( cFlag );
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MESSAGE_END();
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float size = pev->size.x;
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/*float size = pev->size.x;
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if( size < pev->size.y )
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size = pev->size.y;
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if( size < pev->size.z )
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size = pev->size.z;
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size = pev->size.z;*/
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// !!! HACK This should work!
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// Build a box above the entity that looks like an 8 pixel high sheet
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@ -423,13 +423,13 @@ BOOL CHGrunt::CheckMeleeAttack1( float flDot, float flDist )
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{
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return FALSE;
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}
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}
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if( flDist <= 64.0f && flDot >= 0.7f &&
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pEnemy->Classify() != CLASS_ALIEN_BIOWEAPON &&
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pEnemy->Classify() != CLASS_PLAYER_BIOWEAPON )
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{
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return TRUE;
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if( flDist <= 64.0f && flDot >= 0.7f &&
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pEnemy->Classify() != CLASS_ALIEN_BIOWEAPON &&
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pEnemy->Classify() != CLASS_PLAYER_BIOWEAPON )
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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@ -95,9 +95,9 @@ void CHornet::Spawn( void )
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SetTouch( &CHornet::DieTouch );
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SetThink( &CHornet::StartTrack );
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edict_t *pSoundEnt = pev->owner;
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/*edict_t *pSoundEnt = pev->owner;
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if( !pSoundEnt )
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pSoundEnt = edict();
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pSoundEnt = edict();*/
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if( !FNullEnt( pev->owner ) && ( pev->owner->v.flags & FL_CLIENT ) )
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{
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@ -639,10 +639,13 @@ Schedule_t *CISlave::GetSchedule( void )
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ASSERT( pSound != NULL );
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if( pSound && ( pSound->m_iType & bits_SOUND_DANGER ) )
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return GetScheduleOfType( SCHED_TAKE_COVER_FROM_BEST_SOUND );
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if( pSound->m_iType & bits_SOUND_COMBAT )
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m_afMemory |= bits_MEMORY_PROVOKED;
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if( pSound )
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{
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if( pSound->m_iType & bits_SOUND_DANGER )
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return GetScheduleOfType( SCHED_TAKE_COVER_FROM_BEST_SOUND );
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if( pSound->m_iType & bits_SOUND_COMBAT )
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m_afMemory |= bits_MEMORY_PROVOKED;
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}
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}
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switch( m_MonsterState )
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@ -262,7 +262,8 @@ void CBaseMonster::Listen( void )
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}
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//iSound = g_pSoundEnt->m_SoundPool[iSound].m_iNext;
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iSound = pCurrentSound->m_iNext;
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if( pCurrentSound )
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iSound = pCurrentSound->m_iNext;
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}
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}
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@ -431,18 +432,21 @@ CSound *CBaseMonster::PBestSound( void )
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{
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pSound = CSoundEnt::SoundPointerForIndex( iThisSound );
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if( pSound && pSound->FIsSound() )
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if( pSound )
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{
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flDist = ( pSound->m_vecOrigin - EarPosition() ).Length();
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if( flDist < flBestDist )
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if( pSound->FIsSound() )
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{
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iBestSound = iThisSound;
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flBestDist = flDist;
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}
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}
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flDist = ( pSound->m_vecOrigin - EarPosition() ).Length();
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iThisSound = pSound->m_iNextAudible;
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if( flDist < flBestDist )
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{
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iBestSound = iThisSound;
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flBestDist = flDist;
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}
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}
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iThisSound = pSound->m_iNextAudible;
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}
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}
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if( iBestSound >= 0 )
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{
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@ -2367,7 +2371,7 @@ BOOL CBaseMonster::BuildNearestRoute( Vector vecThreat, Vector vecViewOffset, fl
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// try to actually get there
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if( BuildRoute( node.m_vecOrigin, bits_MF_TO_LOCATION, NULL ) )
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{
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flMaxDist = flDist;
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// flMaxDist = flDist;
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m_vecMoveGoal = node.m_vecOrigin;
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return TRUE; // UNDONE: keep looking for something closer!
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}
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@ -3278,7 +3282,7 @@ BOOL CBaseMonster::BBoxFlat( void )
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{
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return FALSE;
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}
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flLength = flLength2;
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// flLength = flLength2;
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return TRUE;
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}
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@ -944,10 +944,10 @@ void CNihilanth::Flight( void )
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m_velocity.y += gpGlobals->v_up.y * m_flForce;
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m_velocity.z += gpGlobals->v_up.z * m_flForce;
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float flSpeed = m_velocity.Length();
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/*float flSpeed = m_velocity.Length();
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float flDir = DotProduct( Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, 0 ), Vector( m_velocity.x, m_velocity.y, 0 ) );
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if( flDir < 0 )
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flSpeed = -flSpeed;
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flSpeed = -flSpeed;*/
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//float flDist = DotProduct( m_posDesired - vecEst, gpGlobals->v_forward );
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@ -2533,7 +2533,7 @@ int CGraph::FLoadGraph( const char *szMapName )
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if( length < 0 )
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goto ShortFile;
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memcpy( m_pHashLinks, pMemFile, sizeof(short) * m_nHashLinks );
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pMemFile += sizeof(short) * m_nHashLinks;
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// pMemFile += sizeof(short) * m_nHashLinks;
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// Set the graph present flag, clear the pointers set flag
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//
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@ -3641,7 +3641,7 @@ void CNodeViewer::Spawn()
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int start = 0;
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int end;
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do{
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end = m_nVisited;
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// end = m_nVisited;
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// ALERT( at_console, "%d :", m_nVisited );
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for( end = m_nVisited; start < end; start++ )
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{
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@ -384,13 +384,18 @@ void COsprey::FlyThink( void )
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if( gpGlobals->time > m_startTime + m_dTime )
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{
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if( m_pGoalEnt->pev->speed == 0 )
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if( m_pGoalEnt )
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{
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SetThink( &COsprey::DeployThink );
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if( m_pGoalEnt->pev->speed == 0 )
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{
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SetThink( &COsprey::DeployThink );
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}
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do{
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m_pGoalEnt = CBaseEntity::Instance( FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_pGoalEnt->pev->target ) ) );
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} while( m_pGoalEnt && m_pGoalEnt->pev->speed < 400 && !HasDead() );
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}
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do{
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m_pGoalEnt = CBaseEntity::Instance( FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_pGoalEnt->pev->target ) ) );
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} while( m_pGoalEnt->pev->speed < 400 && !HasDead() );
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UpdateGoal();
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}
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@ -1750,7 +1750,7 @@ void CFuncTrackChange::Find( void )
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else
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{
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ALERT( at_error, "Can't find train for track change! %s\n", STRING( m_trainName ) );
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target = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_trainName ) );
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// target = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_trainName ) );
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}
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}
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else
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@ -280,7 +280,7 @@ void CAmbientGeneric::RampThink( void )
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if( pitch < m_dpv.pitchstart )
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{
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pitch = m_dpv.pitchstart;
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// pitch = m_dpv.pitchstart;
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m_dpv.spindown = 0; // done with ramp down
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// shut sound off
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@ -324,7 +324,7 @@ void CAmbientGeneric::RampThink( void )
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if( vol < m_dpv.volstart )
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{
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vol = m_dpv.volstart;
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// vol = m_dpv.volstart;
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m_dpv.fadeout = 0; // done with ramp down
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// shut sound off
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@ -266,9 +266,9 @@ void CSqueakGrenade::HuntThink( void )
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}
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// higher pitch as squeeker gets closer to detonation time
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float flpitch = 155.0f - 60.0f * ( ( m_flDie - gpGlobals->time ) / SQUEEK_DETONATE_DELAY );
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/*float flpitch = 155.0f - 60.0f * ( ( m_flDie - gpGlobals->time ) / SQUEEK_DETONATE_DELAY );
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if( flpitch < 80.0f )
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flpitch = 80.0f;
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flpitch = 80.0f;*/
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if( m_hEnemy != 0 )
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{
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@ -494,18 +494,21 @@ void CTalkMonster::RunTask( Task_t *pTask )
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if( pTask->iTask == TASK_TLK_CLIENT_STARE )
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{
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// fail out if the player looks away or moves away.
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if( ( pPlayer->v.origin - pev->origin ).Length2D() > TLK_STARE_DIST )
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if( pPlayer )
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{
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// player moved away.
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TaskFail();
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}
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// fail out if the player looks away or moves away.
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if( ( pPlayer->v.origin - pev->origin ).Length2D() > TLK_STARE_DIST )
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{
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// player moved away.
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TaskFail();
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}
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UTIL_MakeVectors( pPlayer->v.angles );
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if( UTIL_DotPoints( pPlayer->v.origin, pev->origin, gpGlobals->v_forward ) < m_flFieldOfView )
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{
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// player looked away
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TaskFail();
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UTIL_MakeVectors( pPlayer->v.angles );
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if( UTIL_DotPoints( pPlayer->v.origin, pev->origin, gpGlobals->v_forward ) < m_flFieldOfView )
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{
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// player looked away
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TaskFail();
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}
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}
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}
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@ -289,7 +289,7 @@ void PM_ViewEntity( void )
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int i;
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pmtrace_t trace;
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int pcolor = 77;
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float fup;
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// float fup;
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#if 0
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if ( !pm_showclip.value )
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@ -300,9 +300,9 @@ void PM_ViewEntity( void )
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VectorCopy( pmove->origin, origin);
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fup = 0.5f * ( pmove->player_mins[pmove->usehull][2] + pmove->player_maxs[pmove->usehull][2] );
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/*fup = 0.5f * ( pmove->player_mins[pmove->usehull][2] + pmove->player_maxs[pmove->usehull][2] );
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fup += pmove->view_ofs[2];
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fup -= 4;
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fup -= 4;*/
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for (i = 0; i < 3; i++)
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{
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