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@ -514,7 +514,7 @@ void EV_FireGlock2( event_args_t *args )
@@ -514,7 +514,7 @@ void EV_FireGlock2( event_args_t *args )
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vec3_t ShellOrigin; |
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int shell; |
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vec3_t vecSrc, vecAiming; |
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vec3_t vecSpread; |
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//vec3_t vecSpread;
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vec3_t up, right, forward; |
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idx = args->entindex; |
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@ -567,7 +567,7 @@ void EV_FireShotGunDouble( event_args_t *args )
@@ -567,7 +567,7 @@ void EV_FireShotGunDouble( event_args_t *args )
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vec3_t ShellOrigin; |
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int shell; |
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vec3_t vecSrc, vecAiming; |
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vec3_t vecSpread; |
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//vec3_t vecSpread;
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vec3_t up, right, forward; |
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//float flSpread = 0.01;
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@ -621,7 +621,7 @@ void EV_FireShotGunSingle( event_args_t *args )
@@ -621,7 +621,7 @@ void EV_FireShotGunSingle( event_args_t *args )
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vec3_t ShellOrigin; |
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int shell; |
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vec3_t vecSrc, vecAiming; |
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vec3_t vecSpread; |
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//vec3_t vecSpread;
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vec3_t up, right, forward; |
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//float flSpread = 0.01;
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@ -1150,8 +1150,8 @@ void EV_Crowbar( event_args_t *args )
@@ -1150,8 +1150,8 @@ void EV_Crowbar( event_args_t *args )
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{ |
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int idx; |
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vec3_t origin; |
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vec3_t angles; |
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vec3_t velocity; |
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//vec3_t angles;
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//vec3_t velocity;
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idx = args->entindex; |
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VectorCopy( args->origin, origin ); |
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@ -1588,7 +1588,7 @@ enum hgun_e
@@ -1588,7 +1588,7 @@ enum hgun_e
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void EV_HornetGunFire( event_args_t *args ) |
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{ |
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int idx; //, iFireMode;
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vec3_t origin, angles, vecSrc, forward, right, up; |
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vec3_t origin, angles; //, vecSrc, forward, right, up;
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idx = args->entindex; |
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VectorCopy( args->origin, origin ); |
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@ -1694,7 +1694,7 @@ enum squeak_e
@@ -1694,7 +1694,7 @@ enum squeak_e
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void EV_SnarkFire( event_args_t *args ) |
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{ |
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int idx; |
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vec3_t vecSrc, angles, view_ofs, forward; |
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vec3_t vecSrc, angles, /*view_ofs,*/ forward; |
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pmtrace_t tr; |
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idx = args->entindex; |
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