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@ -164,7 +164,9 @@ int CKnife::Swing(int fFirst)
@@ -164,7 +164,9 @@ int CKnife::Swing(int fFirst)
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{ |
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// miss
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m_flNextPrimaryAttack = GetNextAttackDelay(0.5); |
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#if CROWBAR_IDLE_ANIM |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
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#endif |
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// player "shoot" animation
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m_pPlayer->SetAnimation(PLAYER_ATTACK1); |
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} |
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@ -276,7 +278,44 @@ int CKnife::Swing(int fFirst)
@@ -276,7 +278,44 @@ int CKnife::Swing(int fFirst)
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SetThink(&CKnife::Smack); |
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pev->nextthink = UTIL_WeaponTimeBase() + 0.2; |
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#endif |
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m_flNextPrimaryAttack = GetNextAttackDelay(0.25); |
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#if CROWBAR_DELAY_FIX |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25f; |
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#else |
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m_flNextPrimaryAttack = GetNextAttackDelay( 0.25f ); |
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#endif |
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} |
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#if CROWBAR_IDLE_ANIM |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
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#endif |
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return fDidHit; |
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} |
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#if CROWBAR_IDLE_ANIM |
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void CKnife::WeaponIdle( void ) |
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{ |
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if( m_flTimeWeaponIdle < UTIL_WeaponTimeBase() ) |
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{ |
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int iAnim; |
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0, 1 ); |
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if( flRand > 0.9f ) |
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{ |
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iAnim = KNIFE_IDLE2; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 160.0f / 30.0f; |
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} |
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else |
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{ |
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if( flRand > 0.5f ) |
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{ |
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iAnim = KNIFE_IDLE1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 70.0f / 25.0f; |
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} |
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else |
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{ |
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iAnim = KNIFE_IDLE3; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 160.0f / 30.0f; |
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} |
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} |
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SendWeaponAnim( iAnim ); |
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} |
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} |
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#endif |
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