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Sooner WeaponIdle for M249 (match delay from opfor) (#318)

opfor
Roman Chistokhodov 2 years ago committed by GitHub
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GPG Key ID: 4AEE18F83AFDEB23
  1. 8
      cl_dll/hl/hl_weapons.cpp
  2. 20
      dlls/gearbox/m249.cpp
  3. 2
      dlls/weapons.h

8
cl_dll/hl/hl_weapons.cpp

@ -1012,13 +1012,7 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm @@ -1012,13 +1012,7 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm
body = 1;
if (pWeapon == &g_M249) {
if (g_M249.m_iVisibleClip == 0) {
body = 8;
} else if (g_M249.m_iVisibleClip > 0 && g_M249.m_iVisibleClip < 8) {
body = 9 - g_M249.m_iVisibleClip;
} else {
body = 0;
}
body = g_M249.BodyFromClip();
}
// Force a fixed anim down to viewmodel

20
dlls/gearbox/m249.cpp

@ -203,7 +203,7 @@ void CM249::PrimaryAttack() @@ -203,7 +203,7 @@ void CM249::PrimaryAttack()
if (m_flNextPrimaryAttack < UTIL_WeaponTimeBase())
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.1;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15);
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.2f;
}
@ -282,13 +282,23 @@ void CM249::UpdateTape() @@ -282,13 +282,23 @@ void CM249::UpdateTape()
}
void CM249::UpdateTape(int clip)
{
pev->body = BodyFromClip(clip);
}
int CM249::BodyFromClip()
{
return BodyFromClip(m_iVisibleClip);
}
int CM249::BodyFromClip(int clip)
{
if (clip == 0) {
pev->body = 8;
} else if (m_iClip > 0 && clip < 8) {
pev->body = 9 - clip;
return 8;
} else if (clip > 0 && clip < 8) {
return 9 - clip;
} else {
pev->body = 0;
return 0;
}
}

2
dlls/weapons.h

@ -1266,6 +1266,8 @@ public: @@ -1266,6 +1266,8 @@ public:
void UpdateTape();
void UpdateTape(int clip);
int BodyFromClip();
int BodyFromClip(int clip);
int m_iVisibleClip;

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