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Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation (#358)
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@ -40,19 +40,23 @@ void CShockrifle::Spawn()
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{
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Precache();
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m_iId = WEAPON_SHOCKRIFLE;
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SET_MODEL(ENT(pev), "models/w_shock.mdl");
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SET_MODEL(ENT(pev), "models/w_shock_rifle.mdl");
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m_iDefaultAmmo = SHOCKRIFLE_DEFAULT_GIVE;
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m_iFirePhase = 0;
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FallInit();// get ready to fall down.
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pev->sequence = 0;
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pev->animtime = gpGlobals->time;
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pev->framerate = 1.0f;
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}
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void CShockrifle::Precache(void)
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{
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PRECACHE_MODEL("models/v_shock.mdl");
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PRECACHE_MODEL("models/w_shock.mdl");
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PRECACHE_MODEL("models/w_shock_rifle.mdl");
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PRECACHE_MODEL("models/p_shock.mdl");
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PRECACHE_SOUND("weapons/shock_discharge.wav");
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