Andrey Akhmichin
5 years ago
6 changed files with 9 additions and 266 deletions
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/***
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#ifndef PHYSCALLBACK_H |
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#define PHYSCALLBACK_H |
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#include "physint.h" |
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// Must be provided by user of this code
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extern server_physics_api_t g_physfuncs; |
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// The actual physic callbacks
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#define LINK_ENTITY (*g_physfuncs.pfnLinkEdict) |
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#define PHYSICS_TIME (*g_physfuncs.pfnGetServerTime) |
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#define HOST_FRAMETIME (*g_physfuncs.pfnGetFrameTime) |
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#define MODEL_HANDLE (*g_physfuncs.pfnGetModel) |
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#define GET_AREANODE (*g_physfuncs.pfnGetHeadnode) |
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#define GET_SERVER_STATE (*g_physfuncs.pfnServerState) |
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#define HOST_ERROR (*g_physfuncs.pfnHost_Error) |
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#endif //PHYSCALLBACK_H
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/*
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physint.h - Server Physics Interface |
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Copyright (C) 2011 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#pragma once |
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#ifndef PHYSINT_H |
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#define PHYSINT_H |
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#define SV_PHYSICS_INTERFACE_VERSION 6 |
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#define STRUCT_FROM_LINK( l, t, m ) ((t *)((byte *)l - (int)&(((t *)0)->m))) |
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#define EDICT_FROM_AREA( l ) STRUCT_FROM_LINK( l, edict_t, area ) |
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// values that can be returned with pfnServerState
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#define SERVER_DEAD 0 |
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#define SERVER_LOADING 1 |
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#define SERVER_ACTIVE 2 |
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typedef struct areanode_s |
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{ |
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int axis; // -1 = leaf node
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float dist; |
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struct areanode_s *children[2]; |
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link_t trigger_edicts; |
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link_t solid_edicts; |
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link_t water_edicts; // func water
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} areanode_t; |
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typedef struct server_physics_api_s |
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{ |
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// unlink edict from old position and link onto new
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void ( *pfnLinkEdict) ( edict_t *ent, qboolean touch_triggers ); |
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double ( *pfnGetServerTime )( void ); // unclamped
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double ( *pfnGetFrameTime )( void ); // unclamped
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void* ( *pfnGetModel )( int modelindex ); |
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areanode_t* ( *pfnGetHeadnode )( void ); // BSP tree for all physic entities
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int ( *pfnServerState )( void ); |
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void ( *pfnHost_Error )( const char *error, ... ); // cause Host Error
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// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6
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struct triangleapi_s *pTriAPI; // draw coliisions etc. Only for local system
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// draw debug messages (must be called from DrawOrthoTriangles). Only for local system
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int ( *pfnDrawConsoleString )( int x, int y, char *string ); |
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void ( *pfnDrawSetTextColor )( float r, float g, float b ); |
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void ( *pfnDrawConsoleStringLen )( const char *string, int *length, int *height ); |
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void ( *Con_NPrintf )( int pos, char *fmt, ... ); |
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void ( *Con_NXPrintf )( struct con_nprint_s *info, char *fmt, ... ); |
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const char *( *pfnGetLightStyle )( int style ); // read custom appreance for selected lightstyle
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void ( *pfnUpdateFogSettings )( unsigned int packed_fog ); |
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char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly ); |
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struct msurface_s *(*pfnTraceSurface)( edict_t *pTextureEntity, const float *v1, const float *v2 ); |
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const byte *(*pfnGetTextureData)( unsigned int texnum ); |
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// static allocations
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void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ); |
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void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); |
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} server_physics_api_t; |
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// physic callbacks
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typedef struct physics_interface_s |
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{ |
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int version; |
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// passed through pfnCreate (0 is attempt to create, -1 is reject)
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int ( *SV_CreateEntity )( edict_t *pent, const char *szName ); |
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// run custom physics for each entity (return 0 to use built-in engine physic)
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int ( *SV_PhysicsEntity )( edict_t *pEntity ); |
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// spawn entities with internal mod function e.g. for re-arrange spawn order (0 - use engine parser, 1 - use mod parser)
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int ( *SV_LoadEntities )( const char *mapname, char *entities ); |
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// update conveyor belt for clients
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void ( *SV_UpdatePlayerBaseVelocity )( edict_t *ent ); |
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// The game .dll should return 1 if save game should be allowed
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int ( *SV_AllowSaveGame )( void ); |
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// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6
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// override trigger area checking and touching
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int ( *SV_TriggerTouch )( edict_t *pent, edict_t *trigger ); |
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// some engine features can be enabled only through this function
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unsigned int ( *SV_CheckFeatures )( void ); |
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// used for draw debug collisions for custom physic engine etc
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void ( *DrawDebugTriangles )( void ); |
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// used for draw debug overlay (textured)
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void ( *DrawNormalTriangles )( void ); |
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// used for draw debug messages (2d mode)
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void ( *DrawOrthoTriangles )( void ); |
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// tracing entities with SOLID_CUSTOM mode on a server (not used by pmove code)
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void ( *ClipMoveToEntity)( edict_t *ent, const float *start, float *mins, float *maxs, const float *end, trace_t *trace ); |
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// tracing entities with SOLID_CUSTOM mode on a server (only used by pmove code)
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void ( *ClipPMoveToEntity)( struct physent_s *pe, const float *start, float *mins, float *maxs, const float *end, struct pmtrace_s *tr ); |
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// called at end the frame of SV_Physics call
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void ( *SV_EndFrame )( void ); |
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// called through save\restore process
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void (*pfnCreateEntitiesInTransitionList)( SAVERESTOREDATA*, int levelMask ); |
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// called through save\restore process
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void (*pfnCreateEntitiesInRestoreList)( SAVERESTOREDATA*, int createPlayers ); |
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// allocate custom string (e.g. using user implementation of stringtable, not engine strings)
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string_t (*pfnAllocString)( const char *szValue ); |
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// make custom string (e.g. using user implementation of stringtable, not engine strings)
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string_t (*pfnMakeString)( const char *szValue ); |
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// read custom string (e.g. using user implementation of stringtable, not engine strings)
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const char* (*pfnGetString)( string_t iString ); |
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// helper for restore custom decals that have custom message (e.g. Paranoia)
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int (*pfnRestoreDecal)( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent ); |
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} physics_interface_t; |
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#endif//PHYSINT_H
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