Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PHYSCALLBACK_H
#define PHYSCALLBACK_H
#include "physint.h"
// Must be provided by user of this code
extern server_physics_api_t g_physfuncs;
// The actual physic callbacks
#define LINK_ENTITY (*g_physfuncs.pfnLinkEdict)
#define PHYSICS_TIME (*g_physfuncs.pfnGetServerTime)
#define HOST_FRAMETIME (*g_physfuncs.pfnGetFrameTime)
#define MODEL_HANDLE (*g_physfuncs.pfnGetModel)
#define GET_AREANODE (*g_physfuncs.pfnGetHeadnode)
#define GET_SERVER_STATE (*g_physfuncs.pfnServerState)
#define HOST_ERROR (*g_physfuncs.pfnHost_Error)
#endif //PHYSCALLBACK_H