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Replace ResetTouch with SetTouch(NULL) in voltigore code (#145)
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@ -164,7 +164,7 @@ void CVoltigoreEnergyBall::BallTouch(CBaseEntity *pOther)
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pev->velocity = Vector(0,0,0);
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m_timeToDie = gpGlobals->time + 0.3;
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ResetTouch();
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SetTouch(NULL);
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}
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//=========================================================
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