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@ -17,6 +17,8 @@
@@ -17,6 +17,8 @@
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#include "util.h" |
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#include "game.h" |
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BOOL g_fIsXash3D; |
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cvar_t displaysoundlist = {"displaysoundlist","0"}; |
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// multiplayer server rules
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@ -453,6 +455,8 @@ cvar_t sk_player_leg3 = { "sk_player_leg3","1" };
@@ -453,6 +455,8 @@ cvar_t sk_player_leg3 = { "sk_player_leg3","1" };
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void GameDLLInit( void ) |
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{ |
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// Register cvars here:
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if( CVAR_GET_POINTER( "build" ) ) |
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g_fIsXash3D = TRUE; |
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g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" ); |
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g_psv_aim = CVAR_GET_POINTER( "sv_aim" ); |
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