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Add dead_canyon animation for dead opfor grunt
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@ -3049,7 +3049,7 @@ public:
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static const char *m_szPoses[7];
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};
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const char *CDeadFGrunt::m_szPoses[] = { "deadstomach", "deadside", "deadsitting", "dead_on_back", "hgrunt_dead_stomach", "dead_headcrabed" };
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const char *CDeadFGrunt::m_szPoses[] = { "deadstomach", "deadside", "deadsitting", "dead_on_back", "hgrunt_dead_stomach", "dead_headcrabed", "dead_canyon" };
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void CDeadFGrunt::KeyValue( KeyValueData *pkvd )
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{
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