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@ -35,6 +35,7 @@ cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER };
@@ -35,6 +35,7 @@ cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER };
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cvar_t selfgauss = { "mp_selfgauss", "1", FCVAR_SERVER }; |
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cvar_t chargerfix = { "mp_chargerfix", "0", FCVAR_SERVER }; |
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cvar_t satchelfix = { "mp_satchelfix", "0", FCVAR_SERVER }; |
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cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "0", FCVAR_SERVER }; |
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cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER }; |
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cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER }; |
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cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER }; |
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@ -482,6 +483,7 @@ void GameDLLInit( void )
@@ -482,6 +483,7 @@ void GameDLLInit( void )
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CVAR_REGISTER( &selfgauss ); |
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CVAR_REGISTER( &chargerfix ); |
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CVAR_REGISTER( &satchelfix ); |
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CVAR_REGISTER( &monsteryawspeedfix ); |
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CVAR_REGISTER( &forcerespawn ); |
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CVAR_REGISTER( &flashlight ); |
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CVAR_REGISTER( &aimcrosshair ); |
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