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Fix mp5's bullet spread.
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@ -151,9 +151,9 @@ void CMP5::PrimaryAttack()
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Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
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Vector vecDir;
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#ifdef CLIENT_DLL
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if( !bIsMultiplayer() )
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if( bIsMultiplayer() )
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#else
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if( !g_pGameRules->IsMultiplayer() )
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if( g_pGameRules->IsMultiplayer() )
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#endif
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{
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// optimized multiplayer. Widened to make it easier to hit a moving player
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