From 46f5f21392271081c714f5d10b2f6b4fc90cdce0 Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin Date: Mon, 4 Nov 2019 00:31:52 +0500 Subject: [PATCH] Fix mp5's bullet spread. --- dlls/mp5.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/mp5.cpp b/dlls/mp5.cpp index 426f738a..e787b4e5 100644 --- a/dlls/mp5.cpp +++ b/dlls/mp5.cpp @@ -151,9 +151,9 @@ void CMP5::PrimaryAttack() Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES ); Vector vecDir; #ifdef CLIENT_DLL - if( !bIsMultiplayer() ) + if( bIsMultiplayer() ) #else - if( !g_pGameRules->IsMultiplayer() ) + if( g_pGameRules->IsMultiplayer() ) #endif { // optimized multiplayer. Widened to make it easier to hit a moving player