770 Commits (cee686292441d8d1face36ff2c300f1af6425b29)

Author SHA1 Message Date
Alibek Omarov cee6862924 engine: client: try to prepend media/ if audio stream couldn't be opened 12 months ago
Alibek Omarov 628ac376ed engine: client: s_dsp: refactoring from hldsp 12 months ago
Alibek Omarov 251e6ac1dc engine: client: s_dsp: use Cvar_DirectSet 12 months ago
Alibek Omarov 6acc97b0ef engine: client: restore my copyright on my DSP implementation from old engine branch 12 months ago
Alibek Omarov 51d4716bcb engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch 12 months ago
Alibek Omarov 045caacfee engine: client: drop skipping random 0.1 second of an ambient sound 12 months ago
Alibek Omarov 266f9a6bc6 engine: client: add support for parsing IPv6 server list 12 months ago
Alibek Omarov be0a241244 engine: client: add tests for new gamma implementation 12 months ago
Alibek Omarov df6546d5b1 engine: client: add new gamma implementation 12 months ago
Alibek Omarov 380422a6dc engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior 12 months ago
Alibek Omarov be26ecf1c9 engine: client: don't spawn model effects for players, like GoldSrc 12 months ago
Alibek Omarov d2bbe9dfd2 engine: client: don't spawn multiple model effects 12 months ago
Alibek Omarov 9c929c1405 engine: client: don't spawn particles if time is stopped 12 months ago
Alibek Omarov c56e876043 engine: client: don't reset runfuncs for demoplayback 12 months ago
Alibek Omarov 9773d11464 engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them 12 months ago
Alibek Omarov 3c28b11754 engine: client: cl_demo: fix usercmd in demo playback 12 months ago
Alibek Omarov ce73838f1b engine: add a function that validates requested features bits 12 months ago
Alibek Omarov 49f972a7c9 engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history 12 months ago
Alibek Omarov 1ae01d89de engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled 12 months ago
Alibek Omarov 8e54e18c8f engine: client: disable STUDIO_INTERPOLATION_FIX 12 months ago
Alibek Omarov 18136e5320 engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar 12 months ago
Alibek Omarov a29f1899d3 engine: client: remove unused extrapolate variable in CL_PureOrigin 12 months ago
Alibek Omarov 0f804ffc30 engine: client: use extra precision for interpolation 12 months ago
Alibek Omarov 620a4b4894 engine: client: wrong check order, fix previous commit 1 year ago
Alibek Omarov 4cf87c2c23 engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn 1 year ago
Alibek Omarov f031c31b77 engine: client: try another workaround for backwards animtime 1 year ago
Alibek Omarov c2447d8634 engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod 1 year ago
Alibek Omarov d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 1 year ago
Alibek Omarov 707a9228e1 engine: ref_api: draft RefAPI 6. 1 year ago
Alibek Omarov a3c9538d12 engine: client: add support for new PARMs 1 year ago
mittorn b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 1 year ago
Alibek Omarov 96f7f5457d engine: print all supported and enabled features 1 year ago
Alibek Omarov 498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 1 year ago
Alibek Omarov 607e62a1ae engine: client: sanitize legacy protocol supported engine features flags 1 year ago
Alibek Omarov d41a80bc2c engine: add mask to sanitize possible engine features bits 1 year ago
Alibek Omarov 643bec4071 engine: client: set max FPS when recording with fps_max 0 1 year ago
Alibek Omarov c96cf7e22d engine: expose world version through RefAPI 1 year ago
Alibek Omarov 93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching. 1 year ago
Alibek Omarov 20ced857b4 engine: client: use physents array when tracing physents =/ 1 year ago
Alibek Omarov 1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 1 year ago
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 1 year ago
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 1 year ago
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
Alibek Omarov 0c2d480d89 engine: client: unused variables cleanup 1 year ago
Andrey Akhmichin a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 1 year ago
Alibek Omarov 9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 1 year ago
SNMetamorph a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions 1 year ago
Alibek Omarov 0aa8a2891c engine: client: add gles3compat to renderers list 1 year ago
Alibek Omarov cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 1 year ago
Alibek Omarov e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 1 year ago