Xash3D FWGS engine.
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Alibek Omarov 498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 9 months ago
..
avi
vgui
cl_cmds.c engine: client: add support for "mp3 playfile/loopfile" commands. 10 months ago
cl_custom.c
cl_debug.c
cl_demo.c engine: client: set max FPS when recording with fps_max 0 9 months ago
cl_efrag.c
cl_efx.c
cl_events.c
cl_font.c
cl_frame.c
cl_game.c engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching. 9 months ago
cl_gameui.c engine: client: gameui: expose animated_title and hd_background flags to main menu API 10 months ago
cl_main.c
cl_mobile.c engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 11 months ago
cl_netgraph.c
cl_parse.c engine: client: print enabled features after server connect if it's not a local game 9 months ago
cl_parse_48.c
cl_pmove.c
cl_qparse.c
cl_remap.c engine, ref: RefAPI 5. Simplify remap calls 10 months ago
cl_render.c engine: expose world version through RefAPI 9 months ago
cl_scrn.c
cl_securedstub.c
cl_tent.c engine: client: use physents array when tracing physents =/ 9 months ago
cl_tent.h
cl_video.c engine: client: unused variables cleanup 10 months ago
cl_view.c
client.h engine, ref: RefAPI 5. Simplify remap calls 10 months ago
console.c
in_joy.c
in_touch.c
input.c engine: client: don't leave the user without mouse cursor if they enabled m_ignore 11 months ago
input.h
keys.c
mod_dbghulls.c
ref_common.c engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 10 months ago
ref_common.h
s_dsp.c
s_load.c
s_main.c
s_mix.c
s_mouth.c
s_stream.c
s_utils.c
s_vox.c
sound.h
titles.c
vid_common.c
vid_common.h
voice.c
voice.h
vox.h