Xash3D FWGS engine.
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Andrey Akhmichin a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 1 year ago
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avi
vgui
cl_cmds.c engine: client: add support for "mp3 playfile/loopfile" commands. 1 year ago
cl_custom.c
cl_debug.c
cl_demo.c engine: add argument -timedemo that makes engine run timedemo and exit 1 year ago
cl_efrag.c
cl_efx.c engine: client: yet another BloodStream fix, normalize input velocity vector 1 year ago
cl_events.c engine: client: restore cl_trace_events from old engine branch 2 years ago
cl_font.c
cl_frame.c engine: client: move main client cvars to static allocation 2 years ago
cl_game.c engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions 1 year ago
cl_gameui.c engine: client: gameui: expose animated_title and hd_background flags to main menu API 1 year ago
cl_main.c engine: rename cl/sv_allowdownload for GoldSrc compatibility 1 year ago
cl_mobile.c engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 1 year ago
cl_netgraph.c engine: client: move netgraph cvars to static allocation 2 years ago
cl_parse.c engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6) 1 year ago
cl_parse_48.c engine: client: respect cl_allow_download and cl_download_ingame for legacy servers 1 year ago
cl_pmove.c engine: client: move main client cvars to static allocation 2 years ago
cl_qparse.c engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing 1 year ago
cl_remap.c engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous 1 year ago
cl_render.c
cl_scrn.c engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 1 year ago
cl_securedstub.c
cl_tent.c engine: client: avoid unneeded comparisons in CL_UpdateFlashlight 1 year ago
cl_tent.h
cl_video.c
cl_view.c engine: client: make ref params static so client.dll can save address of it and don't trigger ASan 1 year ago
client.h engine: client: add random key to the query, so we can validate master server response 1 year ago
console.c engine: console: do not draw console and do not draw notify in timedemo 1 year ago
in_joy.c engine: client: move joystick cvars to static allocation 2 years ago
in_touch.c engine/client: fallback to defaults in touch_reloadconfig if config not exist 1 year ago
input.c engine: client: don't leave the user without mouse cursor if they enabled m_ignore 1 year ago
input.h engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 1 year ago
keys.c engine: client: move main client cvars to static allocation 2 years ago
mod_dbghulls.c engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 1 year ago
ref_common.c engine: client: add gles3compat to renderers list 1 year ago
ref_common.h
s_dsp.c engine: client: sound: move dsp cvars to static allocation 2 years ago
s_load.c
s_main.c
s_mix.c
s_mouth.c
s_stream.c
s_utils.c
s_vox.c engine: remove czeror sequence parser 1 year ago
sound.h engine: client: sound: move dsp cvars to static allocation 2 years ago
titles.c
vid_common.c engine: client: add definitions for borderless fullscreen mode 1 year ago
vid_common.h engine: client: add definitions for borderless fullscreen mode 1 year ago
voice.c
voice.h
vox.h