Alibek Omarov
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4c5dfb963e
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engine: zone: few more tunings for realloc
|
9 months ago |
Alibek Omarov
|
e11f9e05d4
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engine: server: add GetNativeObject to server's PhysicsAPI
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9 months ago |
Alibek Omarov
|
2ea7162287
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engine: gameui: add GetNativeObject to extended menu API
|
9 months ago |
Alibek Omarov
|
e62ab51842
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engine: platforms: android: platforms aren't expected to get NULL or zero sized native object names anymore
|
9 months ago |
Bohdan Shulyar
|
f1bc9b87b1
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platform: android: port to SDL
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9 months ago |
Alibek Omarov
|
a9bddaac64
|
engine: platform: win32: do not call filesystem functions if filesystem_stdio was failed to load
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9 months ago |
Alibek Omarov
|
6cef6f6a75
|
engine: zone: refactoring
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9 months ago |
Alibek Omarov
|
3d5173f257
|
engine: zone: implement Mem_Realloc through standard realloc
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9 months ago |
Alibek Omarov
|
05ff0d6020
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engine: cmd: remove unused global variable
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9 months ago |
Alibek Omarov
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3cea12627e
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engine: client: add cl_trace_stufftext from old engine
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9 months ago |
Alibek Omarov
|
b59b7c1a8d
|
engine: server: better error message for missing spawn functions
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9 months ago |
Alibek Omarov
|
dd2c369df3
|
engine: imagelib: fix integer overflow on huge images when calculating reflectivity
|
9 months ago |
Andrey Akhmichin
|
8b79e49a0f
|
engine: server: execute maps/<mapname>_unload.cfg on server deactivation.
|
9 months ago |
Andrey Akhmichin
|
4ea6eba8f2
|
engine: server: execute maps/<mapname>_load.cfg before entities precaching.
|
9 months ago |
Andrey Akhmichin
|
f649076bc3
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engine: server: execute map change config file before entities precaching.
|
9 months ago |
Andrey Akhmichin
|
8ecffa4663
|
engine: server: define new "disconcfgfile" cvar.
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9 months ago |
Andrey Akhmichin
|
e90b83849a
|
engine: server: execute map change config file in singleplayer.
|
9 months ago |
Andrey Akhmichin
|
d517b9717a
|
engine: server: define new "_sv_override_scientist_mdl" cvar for Uplink's scientist model.
|
9 months ago |
Alibek Omarov
|
2c0d6e06be
|
engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated
|
9 months ago |
Alibek Omarov
|
dec71850a1
|
engine: console: allow changing background filtering
|
9 months ago |
Alibek Omarov
|
b1860972c6
|
engine: font: fix inverted check, fix potential division by zero
|
9 months ago |
Alibek Omarov
|
1f4c9b67da
|
engine: server: don't init or send voice chat in singleplayer
|
9 months ago |
Alibek Omarov
|
c2da125358
|
engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars
|
9 months ago |
Alibek Omarov
|
31fa990d44
|
engine: gamma: fix gamma changes not caught if gamma cvar was set during frame
|
9 months ago |
Alibek Omarov
|
d3e60c7d84
|
engine: gamma: higher brightness limit for compatibility
|
9 months ago |
Alibek Omarov
|
e2424b4303
|
engine: server: clean up userinfo and fullupdate throttle on client connect
|
9 months ago |
Alibek Omarov
|
240563cd1b
|
engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally
|
9 months ago |
Alibek Omarov
|
491b503f96
|
engine: common: optimize COM_LoadFile/COM_LoadFileForMe removing double allocation
|
9 months ago |
Alibek Omarov
|
21c828ee40
|
engine: sounds: remove extra logging
|
9 months ago |
Alibek Omarov
|
132c9de142
|
engine: host: add the most important command line flag help string
|
9 months ago |
Alibek Omarov
|
9d9507d77f
|
engine: change mobility API license to Unlicense, as with build.h
See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
|
9 months ago |
Alibek Omarov
|
7daa6c3451
|
engine: server: use soundlist to acquire random sounds for physics
|
9 months ago |
Alibek Omarov
|
c8e1ffe0dd
|
engine: client: use soundlist to acquire random sounds for temp entities
|
9 months ago |
Alibek Omarov
|
b5f02324a6
|
engine: add basic sounds.lst implementation
|
9 months ago |
Alibek Omarov
|
47f5dfdcfd
|
common: define macros for color codes for easier access
|
9 months ago |
Alibek Omarov
|
33da68b013
|
engine: client: move reseting gamma changed flag to the end of the frame for custom renderers
|
9 months ago |
Alibek Omarov
|
618ec83c9d
|
engine: client: don't trigger CheckGamma if there is no screenshot action
|
9 months ago |
Alibek Omarov
|
85de61ebc8
|
engine: client: fix userid not being written to player info on userinfo change
|
9 months ago |
Alibek Omarov
|
2feaae59f7
|
engine: client: bring back r_lighting_modulate, as a compatibility cvar
|
9 months ago |
Alibek Omarov
|
a3acb1c85b
|
engine: gamma: validate gamma cvars in local games too
|
9 months ago |
Alibek Omarov
|
bfcaba54dc
|
wscript: move werror flags into uselib
|
9 months ago |
Alibek Omarov
|
f67736180b
|
engine: client: allow nearest filtering for loading and pause icons
|
10 months ago |
Alibek Omarov
|
725b7ea7f9
|
common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter
|
10 months ago |
Alibek Omarov
|
600d574376
|
ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag
|
10 months ago |
Alibek Omarov
|
a28d45fdb2
|
engine: console: fix TF_NEAREST missing from quake fixed font
|
10 months ago |
Alibek Omarov
|
6ca5f7c6fb
|
engine: client: request if font texture has nearest filtering from the renderer
|
10 months ago |
Alibek Omarov
|
af316bff14
|
engine: client: add hud_scale_minimal_width to limit scaling factor and potentially avoid unsupported hud sprites resolutions
|
10 months ago |
Alibek Omarov
|
c8945caefc
|
engine: net_buffer: remove unused MSG_SeekToByte
|
10 months ago |
Alibek Omarov
|
8c61a2f021
|
engine: server: cleanup server.h header from unused functions prototypes
|
10 months ago |
Alibek Omarov
|
0b24810927
|
engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file
|
10 months ago |