Xash3D FWGS engine.
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Alibek Omarov c2da125358 engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 5 months ago
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client engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 5 months ago
common engine: common: optimize COM_LoadFile/COM_LoadFileForMe removing double allocation 5 months ago
platform engine: platform: make Platform_SetTimer static inline to not fix unused-function 5 months ago
server engine: server: clean up userinfo and fullupdate throttle on client connect 5 months ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 1 year ago
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 6 months ago
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 1 year ago
menu_int.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 7 months ago
mobility_int.h engine: change mobility API license to Unlicense, as with build.h 5 months ago
physint.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 7 months ago
progdefs.h
ref_api.h common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 5 months ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 1 year ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 1 year ago
warpsin.h
wscript wscript: move werror flags into uselib 5 months ago