Xash3D FWGS engine.
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Alibek Omarov 9d9507d77f engine: change mobility API license to Unlicense, as with build.h 9 months ago
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client engine: client: use soundlist to acquire random sounds for temp entities 9 months ago
common engine: add basic sounds.lst implementation 9 months ago
platform engine: platform: make Platform_SetTimer static inline to not fix unused-function 9 months ago
server engine: server: use soundlist to acquire random sounds for physics 9 months ago
alias.h
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 10 months ago
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h
menu_int.h
mobility_int.h engine: change mobility API license to Unlicense, as with build.h 9 months ago
physint.h
progdefs.h
ref_api.h common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 9 months ago
shake.h
sprite.h
studio.h
vgui_api.h
warpsin.h
wscript wscript: move werror flags into uselib 9 months ago