Alibek Omarov
a6475f530b
engine: get rid of MSG_BigShort, use htons instead, since network headers are always included
2 years ago
Alibek Omarov
787d3bc5dd
engine: share playermove ClearPhysEnts function
2 years ago
Alibek Omarov
0bec78a958
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
2 years ago
Alibek Omarov
e305b81df0
engine: merge PM_TraceTexture into PM_TraceTexturePmove
2 years ago
Alibek Omarov
4cb109abe0
engine: make playermove funcs truly shared between client and server
2 years ago
Alibek Omarov
a4865fd2fc
engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending
2 years ago
Alibek Omarov
e5b32fe8ac
engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
2 years ago
Andrey Akhmichin
f4fb8b4ac2
engine: client: simplify strings operation.
2 years ago
Alibek Omarov
9cbf5ab6a6
engine: client: streamline constructing master server scan request through common function
2 years ago
Alibek Omarov
c9e4e62474
engine: client: allow IPv6 in NetAPI
2 years ago
Alibek Omarov
c2a24fbbce
engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior
2 years ago
SNMetamorph
ae94a6aeba
engine: client: fixed client VGUI API shutdown
2 years ago
Alibek Omarov
e9da43666c
engine: client: fix loading internal vgui (thx @SNMetamorph )
2 years ago
Alibek Omarov
d27dd68072
engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
2 years ago
Alibek Omarov
3e9f2df2bf
engine: client: fix incorrect mark for ConsolePrint notifications
2 years ago
Alibek Omarov
7341a6b020
engine: client: add old GoldSrc feature where ConsolePrint could print to notification zone, similar to Con_NPrintf( 0, ... )
2 years ago
Alibek Omarov
314672d82c
engine: client: fix invalid playerinfo being accessed by renderer
2 years ago
Alibek Omarov
5350d88f57
public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
2 years ago
SNMetamorph
8f91830997
engine: added changeport parameter for NET_Config
3 years ago
Alibek Omarov
6e031b518a
engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
...
higher part used for client sprites
map overview sprites are loaded as normal models
thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
3 years ago
SNMetamorph
fef0993f54
engine: client: cl_game: fixed hudGetModelByIndex function in client API ( fix #518 )
3 years ago
Alibek Omarov
6c7d57e1eb
engine: client: move vgui deinitialization out of CL_UnloadProgs. Delete cls.initialized check in CL_Shutdown, that used to shutdown various client-side subsystems that usually have needed checks by themselves
3 years ago
Alibek Omarov
11d4cb0f1e
engine: client: securedstub: cosmetic changes
3 years ago
Alibek Omarov
52d1383f14
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
3 years ago
SNMetamorph
9c85d114e7
engine: client: fixed TriWorldToScreen behavior to match GoldSrc
3 years ago
Bien Pham
988183a96a
engine: implement support for secured client dlls
3 years ago
Bien Pham
3a55b9cd67
engine: make pfnDrawString & pfnDrawStringReverse return width
3 years ago
Alibek Omarov
56103a90eb
engine: client: limit token size in client dll parsefile to 1024 (GoldSrc value)
3 years ago
Alibek Omarov
7e687b45bb
engine: client always uses SDL (virtually) on non-Win32 platforms
3 years ago
Alibek Omarov
c96f10d40b
engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value
3 years ago
Alibek Omarov
c79a649d97
engine: client: implement pfnFilteredClientCmd
3 years ago
Владислав Сухов
1042291ad6
client: Don't change loading bar color
...
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
3 years ago
Alibek Omarov
4ba95277b9
engine: client: fix ParseFile calls
3 years ago
Alibek Omarov
9e5d5e0ea3
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
3 years ago
Alibek Omarov
91f845c335
engine: client: fix paused icon drawn when levelshots are disabled
3 years ago
Alibek Omarov
32068d8090
client: fix wrong paused icon
3 years ago
SNMetamorph
8c351d9255
engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported
3 years ago
Alibek Omarov
88ce5fd0b6
engine: modify NetAPI to follow const qualifiers
3 years ago
Velaron
d011dccaab
engine: client: remove redundant index check
4 years ago
Alibek Omarov
155eb1ba58
engine: fix various warnings
4 years ago
Alibek Omarov
cf5ebd128c
client: fix XASH_64BIT check
4 years ago
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
4 years ago
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
4 years ago
Logan
5cdb35f508
Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
...
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
4 years ago
Velaron
09ae961221
remove platform-specific macros
4 years ago
mittorn
70cddcb9ca
client: fix assert when sprite exist, but not loadable
5 years ago
mittorn
3a416636f1
engine: mark GAME_EXPORT's
5 years ago
Alibek Omarov
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
5 years ago
Alibek Omarov
db39f0cc88
engine: client: combine loading or paused icon drawing
5 years ago
Alibek Omarov
3f48bce7da
engine: client: fix #79
5 years ago