Alibek Omarov
|
380422a6dc
|
engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
Some effects are meant only for playeres, others only for normal entities
|
8 months ago |
Alibek Omarov
|
be26ecf1c9
|
engine: client: don't spawn model effects for players, like GoldSrc
|
8 months ago |
Alibek Omarov
|
d2bbe9dfd2
|
engine: client: don't spawn multiple model effects
|
8 months ago |
Alibek Omarov
|
9c929c1405
|
engine: client: don't spawn particles if time is stopped
|
8 months ago |
Alibek Omarov
|
c56e876043
|
engine: client: don't reset runfuncs for demoplayback
|
8 months ago |
Alibek Omarov
|
9773d11464
|
engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them
|
8 months ago |
Alibek Omarov
|
3c28b11754
|
engine: client: cl_demo: fix usercmd in demo playback
I have no explanation why this works but it kinda does?
|
8 months ago |
Alibek Omarov
|
ce73838f1b
|
engine: add a function that validates requested features bits
|
8 months ago |
Alibek Omarov
|
49f972a7c9
|
engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history
|
8 months ago |
Alibek Omarov
|
1ae01d89de
|
engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled
|
8 months ago |
Alibek Omarov
|
8e54e18c8f
|
engine: client: disable STUDIO_INTERPOLATION_FIX
|
8 months ago |
Alibek Omarov
|
18136e5320
|
engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar
|
8 months ago |
Alibek Omarov
|
a29f1899d3
|
engine: client: remove unused extrapolate variable in CL_PureOrigin
|
8 months ago |
Alibek Omarov
|
0f804ffc30
|
engine: client: use extra precision for interpolation
|
8 months ago |
Alibek Omarov
|
620a4b4894
|
engine: client: wrong check order, fix previous commit
|
8 months ago |
Alibek Omarov
|
4cf87c2c23
|
engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn
|
8 months ago |
Alibek Omarov
|
f031c31b77
|
engine: client: try another workaround for backwards animtime
|
8 months ago |
Alibek Omarov
|
c2447d8634
|
engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod
|
8 months ago |
Alibek Omarov
|
d971055927
|
engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
|
8 months ago |
Alibek Omarov
|
707a9228e1
|
engine: ref_api: draft RefAPI 6.
Remove timings from ref_globals_t struct
Remove R_UpdateRefState accordingly.
Remove unused PARMs
Remove reduntant functions
|
8 months ago |
Alibek Omarov
|
a3c9538d12
|
engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
|
8 months ago |
mittorn
|
b4a7c266b5
|
platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
|
9 months ago |
Alibek Omarov
|
96f7f5457d
|
engine: print all supported and enabled features
|
9 months ago |
Alibek Omarov
|
498ec6b4f1
|
engine: client: print enabled features after server connect if it's not a local game
|
9 months ago |
Alibek Omarov
|
607e62a1ae
|
engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
|
9 months ago |
Alibek Omarov
|
d41a80bc2c
|
engine: add mask to sanitize possible engine features bits
|
9 months ago |
Alibek Omarov
|
643bec4071
|
engine: client: set max FPS when recording with fps_max 0
|
9 months ago |
Alibek Omarov
|
c96cf7e22d
|
engine: expose world version through RefAPI
|
9 months ago |
Alibek Omarov
|
93ceb0e4ed
|
engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
|
9 months ago |
Alibek Omarov
|
20ced857b4
|
engine: client: use physents array when tracing physents =/
|
9 months ago |
Alibek Omarov
|
1612e2d669
|
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
|
9 months ago |
Alibek Omarov
|
26d229c8ca
|
engine, ref: RefAPI 5. Simplify remap calls
|
9 months ago |
Alibek Omarov
|
9c66e86be1
|
engine, ref: RefAPI 5. Remove unused calls
|
9 months ago |
Alibek Omarov
|
7e9f87de2d
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
9 months ago |
Alibek Omarov
|
0c2d480d89
|
engine: client: unused variables cleanup
|
9 months ago |
Andrey Akhmichin
|
a34c22fb10
|
engine: client: add support for "mp3 playfile/loopfile" commands.
|
9 months ago |
Alibek Omarov
|
9fcd4baa87
|
engine: client: gameui: expose animated_title and hd_background flags to main menu API
|
10 months ago |
SNMetamorph
|
a87f399e68
|
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
|
10 months ago |
Alibek Omarov
|
0aa8a2891c
|
engine: client: add gles3compat to renderers list
|
10 months ago |
Alibek Omarov
|
cfc7b35927
|
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
|
10 months ago |
Alibek Omarov
|
e21fa4a910
|
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
|
10 months ago |
Alibek Omarov
|
597429cf41
|
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
|
10 months ago |
Alibek Omarov
|
5ea074a1fd
|
engine: fix build issues pointed by @Velaron
|
10 months ago |
Alibek Omarov
|
cff276db71
|
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
|
10 months ago |
Alibek Omarov
|
30d1492b93
|
engine: remove Set/GetCurrentLoadingModel from RefAPI
|
10 months ago |
Alibek Omarov
|
a2c9ac5b1f
|
engine: client: disable server DLL probe for GameUI, check it's existence instead
|
10 months ago |
Alibek Omarov
|
279cec5ae9
|
engine: rename cl/sv_allowdownload for GoldSrc compatibility
|
11 months ago |
Alibek Omarov
|
6f6ddbce28
|
engine: add argument -timedemo that makes engine run timedemo and exit
|
11 months ago |
Alibek Omarov
|
4cb425d2bb
|
engine: console: do not draw console and do not draw notify in timedemo
|
11 months ago |
Alibek Omarov
|
3ac8ad9484
|
engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6)
|
11 months ago |