1728 Commits (83d26ad23328c06f3aad39b686e6f3bb4d4ee017)

Author SHA1 Message Date
Alibek Omarov 5501ca927a engine: client: respect cl_allow_download and cl_download_ingame for legacy servers 1 year ago
Alibek Omarov 33be1b7591 engine: client: let time flow in Xash demos 1 year ago
Alibek Omarov 4acd0e5304 engine: platform: sdl: grab input only in true fullscreen mode 1 year ago
Alibek Omarov cb1063c305 engine: platform: sdl: fix qboolean to window_mode_t conversions 1 year ago
Alibek Omarov 59bfc8c32f engine: platform: sdl: fix qboolean to window_mode_t conversions 1 year ago
Alibek Omarov b58fbc0c94 engine: platform: linux: fix according to platform.h changes 1 year ago
Alibek Omarov 46f38c84b5 engine: platform: dos: fix according to platform.h changes 1 year ago
Alibek Omarov 99f290b622 engine: platform: sdl: support borderless mode, slight refactoring 1 year ago
Alibek Omarov 680ecfefab engine: platform: pass desired window mode through R_ChangeDisplaySettings 1 year ago
Alibek Omarov 7222c74000 engine: host: expose new -borderless flag in command line help 1 year ago
Alibek Omarov 1e43cb734b engine: client: add definitions for borderless fullscreen mode 1 year ago
Alibek Omarov cb19fa2f6d engine: client: restore window maximized state after engine restart 1 year ago
Alibek Omarov 73fcb84b62 engine: client: console: remove unneeded return from Con_DrawConsoleLen 1 year ago
Alibek Omarov 3584d3d1a6 engine: client: yet another BloodStream fix, normalize input velocity vector 1 year ago
Alibek Omarov e95139af94 engine: client: avoid unneeded comparisons in CL_UpdateFlashlight 1 year ago
Alibek Omarov 962f88d31b engine: client: use physents for flashlight tracing, as GoldSrc does 1 year ago
Alibek Omarov 34fa1b5ec8 engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address 1 year ago
Alibek Omarov bee35a1873 engine: client: do not check screenshots in base directory to guess the name 1 year ago
Alibek Omarov e4ae386964 engine: network: fix incorrect usage of qboolean, when it should be net_gai_state_t 1 year ago
Alibek Omarov 706ef65208 engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security 1 year ago
Alibek Omarov 435b95fc5a engine: client: don't write download notify outside of window 1 year ago
Alibek Omarov aeece35291 engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag 1 year ago
Emil Tomczyk abd7f3dca3
engine: crashhandler: changed register names for NetBSD x86 (#1414) 1 year ago
Alibek Omarov 1c9f333420
engine: server: fix attempting to free pool instead of an allocated memory 1 year ago
Alibek Omarov 75e5da071c engine: platform: win32: fix calculating RVAs for LLP64 1 year ago
Alibek Omarov 52bd923d9d engine: server: use generic host pool for temporary string allocation in case of PhysicAPI 1 year ago
Alibek Omarov ab5a9eec53 engine: soundlib: snd_mp3: fix extra-format-args 1 year ago
Alibek Omarov 88916fdac4 engine: ref_api: remove dead XASH_TEXTURE4 definition 1 year ago
Alibek Omarov 4ed562697b engine: soundlib: fix sizeof parameter in previous commit, I'm an idiot 1 year ago
Alibek Omarov 64166c7d82 engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL 1 year ago
Alibek Omarov 0df89bddeb engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 1 year ago
Alibek Omarov 3168e5ccf0 wscript: add an option to request and accept any servers 1 year ago
Alibek Omarov 72fe214f49 engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games 1 year ago
Alibek Omarov 08a2d431da engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing 1 year ago
Alibek Omarov 9968b192c3 engine: server: fix buffer overflow in invalid Q_strncpy call 1 year ago
Alibek Omarov 79f2c69963 engine: soundlib: missing newline in warning message about truncated WAV file 1 year ago
Alibek Omarov 2067667c9c engine: fix inverted check in DLL unloading in settings.scr parsing 1 year ago
Alibek Omarov e017b9145f engine: common: cvar: fix buffer overflow in Cvar_ValidateString 1 year ago
Alibek Omarov c1c27c5f18 engine: net_ws: fix printing multicast IPv6 address 1 year ago
Alibek Omarov 87a56a5fa1 engine: client: initialize netadr_t structure in LAN games scan 1 year ago
Alibek Omarov aee99f6094 engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible! 1 year ago
Alibek Omarov bf03f739bb engine: soundlib: snd_wav: take FindNextChunk fixes from FTEQW 1 year ago
Alibek Omarov e23580c1de engine: remove czeror sequence parser 1 year ago
Alibek Omarov a07f81820c engine: client: ref_common: fix missing newline in Host_Error 1 year ago
Alibek Omarov b39378a6da engine: common: fix warning about read-only cvar. In fact, we should force set them. 1 year ago
Alibek Omarov 6461fa5042 engine: client: make ref params static so client.dll can save address of it and don't trigger ASan 1 year ago
Alibek Omarov 36ff819daf engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous 1 year ago
Alibek Omarov 7e05562c14 engine: platform: sdl: check SDL version in Platform_Vibrate 1 year ago
Alibek Omarov d5f4b409e8 engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys 1 year ago
Alibek Omarov a862446072 engine: client: restore cl_trace_events from old engine branch 1 year ago