Alibek Omarov
83d26ad233
engine: server: add sv_allow_autoaim cvar
1 year ago
Alibek Omarov
d1f9a8f2db
mainui: updates for HL25
1 year ago
Alibek Omarov
a2e1071808
game_launch: force link libm on Linux to workaround HL25 bug
...
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.
hl_linux is linked to libm which is why they probably didn't noticed this bug.
Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
1 year ago
Alibek Omarov
0aa8a2891c
engine: client: add gles3compat to renderers list
1 year ago
Alibek Omarov
c0ceab7513
wscript: enable ref_gles3compat for Android
1 year ago
Velaron
5c90e716cb
engine: platform: android: refactoring
1 year ago
Velaron
0073225549
scripts: gha: Android deps and build scripts
1 year ago
Alibek Omarov
d03a64602b
wscript: change defaults for Android
1 year ago
Alibek Omarov
d67a4234cc
filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used)
1 year ago
Alibek Omarov
0d37244490
filesystem: add missing const to 2nd argument of stringlistappend
1 year ago
Velaron
6426919cb5
filesystem: add Android assets support
1 year ago
Alibek Omarov
0a0d63663a
filesystem: link with libandroid
1 year ago
Alibek Omarov
71b06801ef
engine: platform: android: remove dead code
1 year ago
Alibek Omarov
cfc7b35927
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
1 year ago
Alibek Omarov
76564958d1
engine: host: hide -nativeegl for Android SDL builds
1 year ago
Alibek Omarov
a464c3dd66
scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility
1 year ago
Alibek Omarov
bd969f3594
wscript: fix system opus detection, it didn't compile due to nonnull argument
1 year ago
Alibek Omarov
fb87d7c0b3
readme: wording, add icon, add donate.md link [skip ci]
1 year ago
Alibek Omarov
a69fc87940
Documentation: donate: add sponsorship information
1 year ago
Alibek Omarov
e481e1d73e
ref: gl: enable GL waves with r_ripple
1 year ago
Alibek Omarov
6c0eed1b2b
ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2
1 year ago
Alibek Omarov
a6c67fdf9f
ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128
1 year ago
Alibek Omarov
03f838e37e
mainui: update
1 year ago
Alibek Omarov
e21fa4a910
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
1 year ago
Alibek Omarov
46889ed453
ref: gl: libc rand() does better job at randomizing
1 year ago
Alibek Omarov
882fcc152c
ref: gl: always scale down texture to 64x64, like sw.dll does
1 year ago
Alibek Omarov
a41902bd46
engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
1 year ago
Alibek Omarov
a6af32dafd
ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
1 year ago
Alibek Omarov
d6dfb83be7
ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
1 year ago
Alibek Omarov
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
1 year ago
Alibek Omarov
5ea074a1fd
engine: fix build issues pointed by @Velaron
1 year ago
Alibek Omarov
29c9393da3
wscript: enable faster builds with gccdeps/msvcdeps
1 year ago
Alibek Omarov
bf6829189e
wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds
1 year ago
Alibek Omarov
a62a9429c9
engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
1 year ago
mittorn
f2c080e736
gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
1 year ago
Alibek Omarov
ea55e78855
ref: _inline -> static
1 year ago
Alibek Omarov
f7c536b81c
engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
1 year ago
Alibek Omarov
6c40104c66
public: better fix for ExtractFilePath
1 year ago
Alibek Omarov
4d7d592918
engine: mod_bmodel: completely get rid of global loadmodel pointer
1 year ago
Alibek Omarov
c5e91f299b
engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
1 year ago
Alibek Omarov
cff276db71
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
1 year ago
Alibek Omarov
30d1492b93
engine: remove Set/GetCurrentLoadingModel from RefAPI
1 year ago
Alibek Omarov
f07eea5073
engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod
1 year ago
Alibek Omarov
fe407fbe00
public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath)
1 year ago
Alibek Omarov
78bc177e05
engine: server: remove unused host struct field
1 year ago
Alibek Omarov
8fb908e3d4
engine: server: disable SV_UnloadProgs, only call it when shutting down engine
1 year ago
Alibek Omarov
d8b261370a
engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
1 year ago
Alibek Omarov
a2c9ac5b1f
engine: client: disable server DLL probe for GameUI, check it's existence instead
1 year ago
Alibek Omarov
7f9025e178
engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet
1 year ago
Alibek Omarov
8647110a10
Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
...
This reverts commit 48e44f0057
.
1 year ago