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game_launch: force link libm on Linux to workaround HL25 bug

HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.

hl_linux is linked to libm which is why they probably didn't noticed this bug.

Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
pull/2/head
Alibek Omarov 7 months ago
parent
commit
a2e1071808
  1. 14
      game_launch/wscript

14
game_launch/wscript

@ -21,21 +21,19 @@ def configure(conf): @@ -21,21 +21,19 @@ def configure(conf):
conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME)
def build(bld):
libs = ['sdk_includes']
source = ['game.cpp']
defines = []
if bld.env.DEST_OS != 'win32':
libs += [ 'DL' ]
else:
libs += ['USER32', 'SHELL32']
if bld.env.DEST_OS == 'win32':
source += ['game.rc']
# Half-Life 25th anniversary update doesn't have server library explicitly linked to libm
if bld.env.DEST_OS == 'linux':
bld.env.LDFLAGS += ['-Wl,--no-as-needed', '-lm']
bld(source = source,
target = 'xash3d', # hl.exe
features = 'c cxx cxxprogram',
use = libs,
defines = defines,
use = 'sdk_includes DL USER32 SHELL32',
rpath = bld.env.DEFAULT_RPATH,
install_path = bld.env.BINDIR,
subsystem = bld.env.MSVC_SUBSYSTEM

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