mittorn
|
6c77608c34
|
ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE
|
10 months ago |
Alibek Omarov
|
e9af0c9810
|
ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake
|
11 months ago |
Alibek Omarov
|
bfcaba54dc
|
wscript: move werror flags into uselib
|
11 months ago |
Alibek Omarov
|
725b7ea7f9
|
common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter
|
11 months ago |
Alibek Omarov
|
600d574376
|
ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag
|
11 months ago |
Alibek Omarov
|
ab15662d78
|
ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures
|
11 months ago |
Alibek Omarov
|
072b0cef27
|
ref: gl: small refactoring on filter choosing for newly uploaded texture
|
11 months ago |
Alibek Omarov
|
e274c62cfc
|
ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear
|
11 months ago |
Alibek Omarov
|
7bf9407177
|
ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken)
|
11 months ago |
Alibek Omarov
|
d3c3c26618
|
ref: gl: vgl_shim: fix -Wmissing-prototypes
|
11 months ago |
Alibek Omarov
|
661e60720d
|
ref: gl: fix -Wmissing-prototypes
|
11 months ago |
Alibek Omarov
|
eaafd0ff13
|
ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
|
11 months ago |
Alibek Omarov
|
5696c9c96a
|
ref: gl: remove useless R_CountDynamicLights function
|
11 months ago |
Alibek Omarov
|
4599983c8e
|
ref: gl: add PARM_TEX_FILTERING handler
|
11 months ago |
mittorn
|
5f31417bae
|
ref_gl: fix missing vboarray split transition on some maps
|
11 months ago |
Alibek Omarov
|
150d98bd15
|
ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap
|
11 months ago |
Alibek Omarov
|
f162fbd806
|
ref: gl: fix fog with enabled overbrights and no vbo
|
11 months ago |
Alibek Omarov
|
7d8ea61ac2
|
ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers
|
12 months ago |
Alibek Omarov
|
00b2ca7f5a
|
ref: gl: remove duplicates from gl_export.h
|
12 months ago |
Alibek Omarov
|
a8cc68f6b9
|
ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup
|
12 months ago |
Alibek Omarov
|
c9d29b3955
|
ref: gl: fix overbrights with VBO
|
12 months ago |
Alibek Omarov
|
cf7a79bff3
|
ref: gl: particles aren't supposed to care about gamma
|
12 months ago |
Alibek Omarov
|
87b204c661
|
ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
|
12 months ago |
Alibek Omarov
|
caefa0b7b9
|
engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
|
12 months ago |
Alibek Omarov
|
ee4cb39f3e
|
ref: gl: adapt alias renderer to new gamma implementation (untested)
|
12 months ago |
Alibek Omarov
|
18436a70eb
|
ref: gl: support overbrights, change the gamma applying order closer to the original renderer
|
12 months ago |
Alibek Omarov
|
8298053e6a
|
ref: gl: don't depend on lightgamma in recursive light point
|
12 months ago |
Alibek Omarov
|
9304a0041d
|
ref: gl: support kRenderFxLightMultiplier
* add undocumented kRenderFxLightMultiplier to const.h
|
12 months ago |
Alibek Omarov
|
64f92003fa
|
ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
|
12 months ago |
Alibek Omarov
|
a0c31120d9
|
ref: add R_GammaChanged function that engine calls on every gamma change
|
12 months ago |
Alibek Omarov
|
c0757bd84c
|
ref: gl: remove vid_gamma/vid_brightness changed cvar value check
|
12 months ago |
Alibek Omarov
|
9d3949a948
|
ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer
|
12 months ago |
Alibek Omarov
|
dc1d65f621
|
ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
|
12 months ago |
Alibek Omarov
|
b946c8455d
|
ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case
|
12 months ago |
Alibek Omarov
|
0132eb6e44
|
ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox
|
1 year ago |
Alibek Omarov
|
d971055927
|
engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
|
1 year ago |
Alibek Omarov
|
17deba0606
|
ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED
|
1 year ago |
Alibek Omarov
|
82a2d272ad
|
ref: gl: use direct host.features instead of PARM_FEATURES
|
1 year ago |
Alibek Omarov
|
8084687e50
|
ref: gl: remove GetPredictedOrigin call
|
1 year ago |
Alibek Omarov
|
6c16de55c0
|
ref: gl: remove GetMoveVars() call
|
1 year ago |
Alibek Omarov
|
537237ef62
|
ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX
|
1 year ago |
Alibek Omarov
|
4dfc3f34cb
|
ref: gl: remove usage of PARM_MAX_CLIENTS
|
1 year ago |
Alibek Omarov
|
d22bbb4213
|
ref: gl: remove usage of PARM_WORLD_VERSION
|
1 year ago |
Alibek Omarov
|
0e3b14e9a5
|
ref: gl: remove usage of PARM_NUMMODELS
|
1 year ago |
Alibek Omarov
|
afb0540aa3
|
ref: gl: convert to usage of ref_host_t to get real engine time
|
1 year ago |
Alibek Omarov
|
4d802d8901
|
ref: gl: convert to usage of ref_client_t to get client time
|
1 year ago |
Alibek Omarov
|
6a4bf4965f
|
ref: gl: acquire engine pointers
|
1 year ago |
mittorn
|
a488f79852
|
ref_gl: workaround freezes on adreno with vbo on dlighted decals
|
1 year ago |
Alibek Omarov
|
b290046503
|
ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer
|
1 year ago |
Dmitry Toroshchin
|
e8409cee8b
|
ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante)
|
1 year ago |