Xash3D FWGS engine.
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Alibek Omarov 4599983c8e ref: gl: add PARM_TEX_FILTERING handler 9 months ago
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gl2_shim ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 12 months ago
vgl_shim psvita: use crtlib where possible 2 years ago
exports.txt
gl_alias.c
gl_backend.c
gl_beams.c
gl_context.c ref: gl: add PARM_TEX_FILTERING handler 9 months ago
gl_cull.c
gl_dbghulls.c
gl_decals.c
gl_draw.c
gl_export.h ref: gl: remove duplicates from gl_export.h 10 months ago
gl_frustum.c
gl_frustum.h
gl_image.c
gl_local.h
gl_opengl.c
gl_rlight.c
gl_rmain.c ref: gl: fix overbrights with VBO 10 months ago
gl_rmath.c
gl_rmisc.c
gl_rpart.c ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers 10 months ago
gl_rsurf.c ref_gl: fix missing vboarray split transition on some maps 10 months ago
gl_sprite.c
gl_studio.c
gl_triapi.c
gl_vgui.c
gl_warp.c ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup 10 months ago
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