753 Commits (49f972a7c924b73128d8f9ebd3c22fec4b8bb288)

Author SHA1 Message Date
Alibek Omarov 49f972a7c9 engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history 6 months ago
Alibek Omarov 1ae01d89de engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled 6 months ago
Alibek Omarov 8e54e18c8f engine: client: disable STUDIO_INTERPOLATION_FIX 6 months ago
Alibek Omarov 18136e5320 engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar 6 months ago
Alibek Omarov a29f1899d3 engine: client: remove unused extrapolate variable in CL_PureOrigin 6 months ago
Alibek Omarov 0f804ffc30 engine: client: use extra precision for interpolation 6 months ago
Alibek Omarov 620a4b4894 engine: client: wrong check order, fix previous commit 6 months ago
Alibek Omarov 4cf87c2c23 engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn 6 months ago
Alibek Omarov f031c31b77 engine: client: try another workaround for backwards animtime 6 months ago
Alibek Omarov c2447d8634 engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod 6 months ago
Alibek Omarov d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 6 months ago
Alibek Omarov 707a9228e1 engine: ref_api: draft RefAPI 6. 6 months ago
Alibek Omarov a3c9538d12 engine: client: add support for new PARMs 6 months ago
mittorn b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 6 months ago
Alibek Omarov 96f7f5457d engine: print all supported and enabled features 7 months ago
Alibek Omarov 498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 7 months ago
Alibek Omarov 607e62a1ae engine: client: sanitize legacy protocol supported engine features flags 7 months ago
Alibek Omarov d41a80bc2c engine: add mask to sanitize possible engine features bits 7 months ago
Alibek Omarov 643bec4071 engine: client: set max FPS when recording with fps_max 0 7 months ago
Alibek Omarov c96cf7e22d engine: expose world version through RefAPI 7 months ago
Alibek Omarov 93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching. 7 months ago
Alibek Omarov 20ced857b4 engine: client: use physents array when tracing physents =/ 7 months ago
Alibek Omarov 1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 7 months ago
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 7 months ago
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 7 months ago
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 7 months ago
Alibek Omarov 0c2d480d89 engine: client: unused variables cleanup 7 months ago
Andrey Akhmichin a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 7 months ago
Alibek Omarov 9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 8 months ago
SNMetamorph a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions 8 months ago
Alibek Omarov 0aa8a2891c engine: client: add gles3compat to renderers list 8 months ago
Alibek Omarov cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 8 months ago
Alibek Omarov e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 8 months ago
Alibek Omarov 597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 8 months ago
Alibek Omarov 5ea074a1fd engine: fix build issues pointed by @Velaron 8 months ago
Alibek Omarov cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 8 months ago
Alibek Omarov 30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 8 months ago
Alibek Omarov a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 8 months ago
Alibek Omarov 279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 8 months ago
Alibek Omarov 6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 8 months ago
Alibek Omarov 4cb425d2bb engine: console: do not draw console and do not draw notify in timedemo 8 months ago
Alibek Omarov 3ac8ad9484 engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6) 9 months ago
mittorn dcb3da53b0 engine/client: fallback to defaults in touch_reloadconfig if config not exist 9 months ago
mittorn e68b19ed1a engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 9 months ago
mittorn 14c7a84482 engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config) 9 months ago
mittorn 1bfb6c560a platform/sdl: add check for missing hint defines 9 months ago
mittorn fb95cc9a97 engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input 9 months ago
mittorn b949da291e engine: fix strict aliasing issues found by an old armv7hf compiler 9 months ago
Alibek Omarov 7d61b5317c engine: client: add random key to the query, so we can validate master server response 9 months ago
Alibek Omarov 201258dc9e engine: client: allow passing additional filter through internetservers command arguments 9 months ago