144 Commits (02c5890c2fa1d3d1c6b8be1170657e3c64bc2506)

Author SHA1 Message Date
Alibek Omarov 2b6a550405 engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 9 months ago
Alibek Omarov 75d476f9df engine: fix -Wmissing-prototypes 9 months ago
Alibek Omarov 2f2890cd11 engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling 10 months ago
Alibek Omarov 93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching. 11 months ago
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 11 months ago
SNMetamorph a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions 12 months ago
Alibek Omarov 0330569537 engine: client: remove master server queries from NetAPI, they are never used by mods 1 year ago
Alibek Omarov ca134a85ee engine: client: make it more obvious that CL_InitEdicts depends on maxclients value 1 year ago
Alibek Omarov 7e06d049f5 engine: common: static-ize common.c functions, set GAME_EXPORT to API functions 1 year ago
Alibek Omarov 6a1f96a2c6 engine: always unlink variables and commands BEFORE all pointers to them would be lost 1 year ago
Alibek Omarov 3918bcd71c engine: client: move console cvars to static allocation 1 year ago
Alibek Omarov 1ee01163b7 engine: client: move scrn cvars to static allocation 1 year ago
Alibek Omarov b1d60c248d engine: client: move main client cvars to static allocation 1 year ago
Alibek Omarov d9cbf1fa89 engine: client: move input cvars to static allocation 1 year ago
Alibek Omarov 04107d384e engine: client: fix incorrectly parsed timings for TE_TEXTMESSAGE 2 years ago
Alibek Omarov 377dd9a255 engine: client: bring back NetAPI infostring options, as they conform to the API definitions 2 years ago
Alibek Omarov de1e53311a engine: client: cl_game: static-ize engine functions in client API 2 years ago
Alibek Omarov b16fa8eddc public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2 years ago
Alibek Omarov b72033eb74 engine: client: fix master server query through NetAPI 2 years ago
Alibek Omarov 398cec626e engine: client: remove media/ prefix for CD tracks, add it while parsing cdaudio.txt for compatibility 2 years ago
Alibek Omarov 1affc36f06 engine: client: more accurate ScreenShake implementation, thanks @vasiavasiavasia95 for sharing it 2 years ago
Alibek Omarov 101a7a1240 engine: client: try to fix random crash in CL_ClearWorld when using legacy protocol 2 years ago
Alibek Omarov 192d510924 engine: client: remove unused function CL_FreeEntity and everything that used it 2 years ago
Alibek Omarov dca637d4bb engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan 2 years ago
Alibek Omarov 1630d87c0d engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod 2 years ago
Alibek Omarov 3a956a1ad3 engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails 2 years ago
Alibek Omarov 9690fe9334 engine: client: replace some obvious va uses by temp buffer and Q_snprintf 2 years ago
Alibek Omarov 7e9d46689c engine: client: fix multiline CenterPrint 2 years ago
Alibek Omarov f4961d9da7 engine: client: return empty string in pfnGetLevelName if no map is loaded yet 2 years ago
Alibek Omarov c0fa91bec9 engine: client: consolidate client and menu scissor functions 2 years ago
Alibek Omarov fd63018fb5 engine: client: make client string drawing functions ignore linefeeds 2 years ago
Alibek Omarov 77ea03a62c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
Alibek Omarov 6282acc825 engine: client: simplify drawing loading or paused bar, fix position with hud_scale active 2 years ago
Alibek Omarov 84c14b32ec engine: client: fix filtering errors by adjusting texcoords by half of a pixel 2 years ago
Alibek Omarov 500ca54550 Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included" 2 years ago
Alibek Omarov a6475f530b engine: get rid of MSG_BigShort, use htons instead, since network headers are always included 2 years ago
Alibek Omarov 787d3bc5dd engine: share playermove ClearPhysEnts function 2 years ago
Alibek Omarov 0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
Alibek Omarov e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2 years ago
Alibek Omarov 4cb109abe0 engine: make playermove funcs truly shared between client and server 2 years ago
Alibek Omarov a4865fd2fc engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending 2 years ago
Alibek Omarov e5b32fe8ac engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale 2 years ago
Andrey Akhmichin f4fb8b4ac2 engine: client: simplify strings operation. 2 years ago
Alibek Omarov 9cbf5ab6a6 engine: client: streamline constructing master server scan request through common function 2 years ago
Alibek Omarov c9e4e62474 engine: client: allow IPv6 in NetAPI 2 years ago
Alibek Omarov c2a24fbbce engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior 2 years ago
SNMetamorph ae94a6aeba engine: client: fixed client VGUI API shutdown 2 years ago
Alibek Omarov e9da43666c engine: client: fix loading internal vgui (thx @SNMetamorph) 2 years ago
Alibek Omarov d27dd68072 engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2 years ago
Alibek Omarov 3e9f2df2bf engine: client: fix incorrect mark for ConsolePrint notifications 2 years ago