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engine: client: fix incorrectly parsed timings for TE_TEXTMESSAGE

pull/2/head
Alibek Omarov 2 years ago
parent
commit
04107d384e
  1. 8
      engine/client/cl_game.c

8
engine/client/cl_game.c

@ -665,12 +665,12 @@ void CL_ParseTextMessage( sizebuf_t *msg ) @@ -665,12 +665,12 @@ void CL_ParseTextMessage( sizebuf_t *msg )
text->g2 = MSG_ReadByte( msg );
text->b2 = MSG_ReadByte( msg );
text->a2 = MSG_ReadByte( msg );
text->fadein = (float)(MSG_ReadShort( msg ) / 256.0f );
text->fadeout = (float)(MSG_ReadShort( msg ) / 256.0f );
text->holdtime = (float)(MSG_ReadShort( msg ) / 256.0f );
text->fadein = (float)(MSG_ReadWord( msg ) / 256.0f );
text->fadeout = (float)(MSG_ReadWord( msg ) / 256.0f );
text->holdtime = (float)(MSG_ReadWord( msg ) / 256.0f );
if( text->effect == 2 )
text->fxtime = (float)(MSG_ReadShort( msg ) / 256.0f );
text->fxtime = (float)(MSG_ReadWord( msg ) / 256.0f );
else text->fxtime = 0.0f;
// to prevent grab too long messages

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