148 Commits (master)

Author SHA1 Message Date
SNMetamorph ae94a6aeba engine: client: fixed client VGUI API shutdown 2 years ago
Alibek Omarov e9da43666c engine: client: fix loading internal vgui (thx @SNMetamorph) 2 years ago
Alibek Omarov d27dd68072 engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2 years ago
Alibek Omarov 3e9f2df2bf engine: client: fix incorrect mark for ConsolePrint notifications 2 years ago
Alibek Omarov 7341a6b020 engine: client: add old GoldSrc feature where ConsolePrint could print to notification zone, similar to Con_NPrintf( 0, ... ) 2 years ago
Alibek Omarov 314672d82c engine: client: fix invalid playerinfo being accessed by renderer 2 years ago
Alibek Omarov 5350d88f57 public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio 2 years ago
SNMetamorph 8f91830997 engine: added changeport parameter for NET_Config 2 years ago
Alibek Omarov 6e031b518a engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites 2 years ago
SNMetamorph fef0993f54 engine: client: cl_game: fixed hudGetModelByIndex function in client API (fix #518) 2 years ago
Alibek Omarov 6c7d57e1eb engine: client: move vgui deinitialization out of CL_UnloadProgs. Delete cls.initialized check in CL_Shutdown, that used to shutdown various client-side subsystems that usually have needed checks by themselves 2 years ago
Alibek Omarov 11d4cb0f1e engine: client: securedstub: cosmetic changes 3 years ago
Alibek Omarov 52d1383f14 engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 3 years ago
SNMetamorph 9c85d114e7 engine: client: fixed TriWorldToScreen behavior to match GoldSrc 3 years ago
Bien Pham 988183a96a engine: implement support for secured client dlls 3 years ago
Bien Pham 3a55b9cd67 engine: make pfnDrawString & pfnDrawStringReverse return width 3 years ago
Alibek Omarov 56103a90eb engine: client: limit token size in client dll parsefile to 1024 (GoldSrc value) 3 years ago
Alibek Omarov 7e687b45bb engine: client always uses SDL (virtually) on non-Win32 platforms 3 years ago
Alibek Omarov c96f10d40b engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value 3 years ago
Alibek Omarov c79a649d97 engine: client: implement pfnFilteredClientCmd 3 years ago
Владислав Сухов 1042291ad6 client: Don't change loading bar color 3 years ago
Alibek Omarov 4ba95277b9 engine: client: fix ParseFile calls 3 years ago
Alibek Omarov 9e5d5e0ea3 public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking 3 years ago
Alibek Omarov 91f845c335 engine: client: fix paused icon drawn when levelshots are disabled 3 years ago
Alibek Omarov 32068d8090 client: fix wrong paused icon 3 years ago
SNMetamorph 8c351d9255 engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported 3 years ago
Alibek Omarov 88ce5fd0b6 engine: modify NetAPI to follow const qualifiers 3 years ago
Velaron d011dccaab engine: client: remove redundant index check 4 years ago
Alibek Omarov 155eb1ba58 engine: fix various warnings 4 years ago
Alibek Omarov cf5ebd128c client: fix XASH_64BIT check 4 years ago
Ivan Avdeev 1b426b67e7 partially fix amd64 build on windows 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Logan 5cdb35f508 Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation 4 years ago
Velaron 09ae961221 remove platform-specific macros 4 years ago
mittorn 70cddcb9ca client: fix assert when sprite exist, but not loadable 5 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
Alibek Omarov db39f0cc88 engine: client: combine loading or paused icon drawing 5 years ago
Alibek Omarov 3f48bce7da engine: client: fix #79 5 years ago
Alibek Omarov 9e99a2bc37 engine: dirty sdl1.2 port 5 years ago
mittorn 114a256675 Implement XASH_LOW_MEMORY, memory-reduced configuration 5 years ago
Wei Mingzhi 88772a1c34 engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 5 years ago
Alibek Omarov 8f9800eb3c ref: move R_DrawTree from refdll to engine, implement using ref's triapi 5 years ago
Alibek Omarov 938a9f372f engine: add stub function for new undocumented function in clientdll api 5 years ago
Alibek Omarov d9545e5e78 cl_game: fix missing } 5 years ago
Alibek Omarov 2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 5 years ago
Alibek Omarov 4beba75159 engine: fix various compiler warnings 5 years ago
Alibek Omarov 54920f13df engine: rename library naming function, as it returns a full path and not just library name 5 years ago
Alibek Omarov 0579ecd30f engine: check if client.dll linked to SDL2.dll (#37) 5 years ago
Mr0maks 85b5b4e965 filesystem: add support for zip files 6 years ago