366 Commits (f2a9f805b81ef005d5ef2fa9cfa9109222c65a8c)

Author SHA1 Message Date
Alibek Omarov 3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
Alibek Omarov 4db2aaffc4 client: port fix of spk/speak commands from old engine 4 years ago
Alibek Omarov 155eb1ba58 engine: fix various warnings 4 years ago
Alibek Omarov 0a818f3f3f client: add waveplaylen console command like in GoldSrc 4 years ago
Alibek Omarov a813be7d54 client: add cl_showpos 4 years ago
Alibek Omarov e77957bc81 client: decrease visibility of some cvars 4 years ago
Alibek Omarov 58edfbc485 engine: move cvars that expected to exist by client.dll from render dll to engine 4 years ago
Alibek Omarov cf5ebd128c client: fix XASH_64BIT check 4 years ago
Ivan Avdeev 1b426b67e7 partially fix amd64 build on windows 4 years ago
SNMetamorph 8d50049db7 netgraph: fixed data usage graphs rendering 4 years ago
SNMetamorph cba9fb1a07 vid_common: added vid_mode cvar for proper working VideoModes menu in game settings 4 years ago
Alibek Omarov 8090db2e75 netgraph: change netgraph buffer size for low memory mode 4 years ago
Gleb Mazovetskiy c95e847890 Fix joystick trigger thresholds 4 years ago
Gleb Mazovetskiy 4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 4 years ago
Gleb Mazovetskiy 3e8e751dc7 GameController: Add separate D-Pad bindings 4 years ago
Gleb Mazovetskiy 12b579bc34 Fix R_CollectRendererNames 4 years ago
Gleb Mazovetskiy 6d614e028a Fix COM_LibraryError newline handling 4 years ago
Gleb Mazovetskiy a234888d44 Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Gleb Mazovetskiy 3af742f103 in_touch.c: Fix -Wpointer-to-int-cast 4 years ago
Alibek Omarov 766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 4 years ago
Andrey Akhmichin 5aef09ce5d engine: client: simplified strings operations. 4 years ago
mittorn 7b127c23f5 client: fix vgui leaving text input move enabled (breaks CTRL in SDL2) 4 years ago
Alibek Omarov 80a5c53cb2 engine: client: move ref state updating into standalone function 4 years ago
Agent Agrimar e4a71afe63 engine: client: update the ref state before R_NewMap is called 4 years ago
Logan 5cdb35f508 Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation 4 years ago
Velaron f3d8a2bcb0 client: vgui: don't fail if client path not given 4 years ago
Velaron 09ae961221 remove platform-specific macros 4 years ago
Velaron d015e97eae engine: client: m_rawinput support on windows 4 years ago
Velaron b4aecfbf23 engine: move some input code 4 years ago
Alibek Omarov 0db1a7743d engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this 5 years ago
Alibek Omarov c39d42cc62 avi: replace longs by ints 5 years ago
Alibek Omarov 5d97a293fe menu_int: add DoubleTime extension 5 years ago
mittorn 8f8c8e6614 ref: add export that returns GL_GetProcAddress for renderapi 5 years ago
Andrey Akhmichin e3b547c8a9 public: rename mathlib to xash3d_mathlib. 5 years ago
mittorn 3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 5 years ago
mittorn 70cddcb9ca client: fix assert when sprite exist, but not loadable 5 years ago
mittorn 26a1ba543f client: add some useful keys to Key_ToUpper 5 years ago
mittorn 2e2a716710 ref_api: fix remap code 5 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
mittorn bbd033c254 lib: restore dll loader support 5 years ago
AimlessWanderer 40c73719c0 engine: remove useless defines 5 years ago
AimlessWanderer 022792709d engine: fix build 5 years ago
AimlessWanderer b9ec7ac886 engine: fix dedicated server crash 5 years ago
Alibek Omarov 5d8b770e6c engine: client: declare CL_Quit_f as noreturn 5 years ago
Alibek Omarov e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 5 years ago
Alibek Omarov e424112020 engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else 5 years ago
Alibek Omarov 4a56dfcd00 engine: fix extra zeros in %0 5 years ago
Alibek Omarov 154dd5c9ae engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 5 years ago
Alibek Omarov 612e7560ae engine: client: fix r_showtextures 5 years ago