Bohdan Shulyar
f1bc9b87b1
platform: android: port to SDL
2024-02-19 17:47:40 +03:00
Alibek Omarov
75d476f9df
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
Alibek Omarov
9ec1e259b4
engine: platform: sdl: unused variable cleanup
2023-12-05 10:48:47 +03:00
Alibek Omarov
96a9172e36
engine: platform: sdl: check that we're handling SDL errors according to it's documentation
2023-10-26 23:06:50 +03:00
Alibek Omarov
8f819a2fde
engine: platform: sdl: fix forgotten icon setup call
2023-10-23 00:31:30 +03:00
mittorn
1bfb6c560a
platform/sdl: add check for missing hint defines
2023-10-22 20:02:14 +03:00
mittorn
24d6f1788a
platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL
2023-10-22 20:02:14 +03:00
mittorn
6041bb0a43
platform/sdl: fix safegl
2023-10-16 06:47:55 +03:00
Alibek Omarov
4acd0e5304
engine: platform: sdl: grab input only in true fullscreen mode
2023-10-11 16:49:49 +03:00
Alibek Omarov
cb1063c305
engine: platform: sdl: fix qboolean to window_mode_t conversions
2023-10-10 14:41:39 +03:00
Alibek Omarov
59bfc8c32f
engine: platform: sdl: fix qboolean to window_mode_t conversions
2023-10-10 14:41:05 +03:00
Alibek Omarov
99f290b622
engine: platform: sdl: support borderless mode, slight refactoring
2023-10-10 14:11:28 +03:00
Alibek Omarov
cb19fa2f6d
engine: client: restore window maximized state after engine restart
2023-10-09 05:26:17 +03:00
Alibek Omarov
7e05562c14
engine: platform: sdl: check SDL version in Platform_Vibrate
2023-07-03 02:18:49 +03:00
Alibek Omarov
c16a10e6f3
engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code
2023-06-16 07:32:19 +03:00
Alibek Omarov
1fdf6180e6
engine: platform: sdl: merge required SDL2 platform changes for new Android port from @Velaron's tree
2023-06-05 21:51:59 +03:00
Alibek Omarov
a23e17c6d7
engine: platform: sdl: set QtWayland hints
2023-06-02 06:18:47 +03:00
Alibek Omarov
f19ed1c1c2
engine: client: move joystick cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
b1d60c248d
engine: client: move main client cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
d9cbf1fa89
engine: client: move input cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
5d7d5319fd
engine: move ref cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
d4470402ee
engine: move vid cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
05560c7607
engine: always read and set vid_fullscreen value directly with it's object
2023-05-27 21:52:58 +03:00
Alibek Omarov
356f78ee81
engine: platform: sdl: fix possible buffer overrun in SDL port audio code
2023-05-24 03:49:13 +03:00
Velaron
e27ac6b092
platform: win32: properly change icon
2023-05-20 23:32:19 +03:00
Alibek Omarov
7dcddc559c
engine: platform: sdl: set PulseAudio role only on POSIX systems
2023-05-17 17:38:18 +03:00
Alibek Omarov
323626c308
engine: platform: sdl: try to avoid random crash in SDL pulse audio driver
2023-05-17 05:02:12 +03:00
Alibek Omarov
19582cdf11
engine: simplify force version drawing logic
2023-05-14 09:50:17 +03:00
Alibek Omarov
ec2951cf45
engine: add size argument to COM_Default/ReplaceExtension calls
2023-04-26 05:20:45 +03:00
Alibek Omarov
a8de11643c
engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
2023-04-03 03:13:33 +03:00
Alibek Omarov
098c4c009b
engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call
2023-03-21 05:16:07 +03:00
SNMetamorph
f9205825b6
engine: platform: sdl: fixed psvita & nswitch platform initializing
2023-03-12 16:09:20 +03:00
Andrey Akhmichin
573781b45d
engine: platform: sdl: replace va function calls.
2023-03-11 15:29:34 +03:00
fgsfds
fe3f15ad33
engine: input: psvita: reimplement OSK manually
2023-03-11 07:09:19 +03:00
fgsfds
6304b51f32
psvita: fno-short-enums, make ref_gl function somewhat
2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56
engine: initial psvita build support
2023-03-11 07:09:14 +03:00
Alibek Omarov
21b9f07323
engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl
2023-02-14 18:52:51 +03:00
Alibek Omarov
33c9f7118b
engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
2023-02-09 06:31:19 +03:00
Alibek Omarov
d6d98bd297
engine: platform: sdl: minor style changes
2023-02-09 05:59:34 +03:00
fgsfds
ee370ea007
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-07 17:14:47 +01:00
Alibek Omarov
634574f249
engine: platform: sdl: don't enable text mode with cursor???
2023-02-06 00:29:14 +03:00
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2023-02-05 02:09:32 +01:00
Alibek Omarov
402a0f129d
engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
2023-02-03 08:50:41 +03:00
Alibek Omarov
b946ed4625
engine: platform: sdl: don't flood about closest display mode in case of no changes
2023-01-18 20:05:00 +03:00
Alibek Omarov
dd1d86c289
engine: platform: sdl: check usable display rect before creating window
2023-01-18 19:28:16 +03:00
Alibek Omarov
802c7a86a9
engine: platform: sdl: add pause and scrolllock handlers
2022-12-06 11:50:38 +03:00
SNMetamorph
b35cf6e30c
engine: platform: update VGUI cursor state in Platform_SetCursorType
2022-11-08 06:39:09 +06:00
Alibek Omarov
1a09d297ee
engine: minimize SetCursorType calls count
2022-10-13 14:49:48 +03:00
Alibek Omarov
d45e6e0ad1
engine: platform: sdl: SetCursorType shouldn't know about current game state
2022-10-13 14:07:48 +03:00