Xash3D FWGS engine.
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Alibek Omarov 05560c7607 engine: always read and set vid_fullscreen value directly with it's object 1 year ago
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events.c engine: simplify force version drawing logic 1 year ago
events.h engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static 1 year ago
in_sdl.c engine: input: psvita: reimplement OSK manually 2 years ago
s_sdl.c engine: platform: sdl: fix possible buffer overrun in SDL port audio code 1 year ago
sys_sdl.c engine: platform: sdl: fixed psvita & nswitch platform initializing 2 years ago
vid_sdl.c engine: always read and set vid_fullscreen value directly with it's object 1 year ago