743 Commits (ae9c1d9f1837322288630ab40a524652536f2026)

Author SHA1 Message Date
Alibek Omarov d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 11 months ago
Alibek Omarov 707a9228e1 engine: ref_api: draft RefAPI 6. 11 months ago
Alibek Omarov a3c9538d12 engine: client: add support for new PARMs 11 months ago
mittorn b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 11 months ago
Alibek Omarov 96f7f5457d engine: print all supported and enabled features 12 months ago
Alibek Omarov 498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 12 months ago
Alibek Omarov 607e62a1ae engine: client: sanitize legacy protocol supported engine features flags 12 months ago
Alibek Omarov d41a80bc2c engine: add mask to sanitize possible engine features bits 12 months ago
Alibek Omarov 643bec4071 engine: client: set max FPS when recording with fps_max 0 12 months ago
Alibek Omarov c96cf7e22d engine: expose world version through RefAPI 12 months ago
Alibek Omarov 93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching. 12 months ago
Alibek Omarov 20ced857b4 engine: client: use physents array when tracing physents =/ 12 months ago
Alibek Omarov 1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 1 year ago
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 1 year ago
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 1 year ago
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
Alibek Omarov 0c2d480d89 engine: client: unused variables cleanup 1 year ago
Andrey Akhmichin a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 1 year ago
Alibek Omarov 9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 1 year ago
SNMetamorph a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions 1 year ago
Alibek Omarov 0aa8a2891c engine: client: add gles3compat to renderers list 1 year ago
Alibek Omarov cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 1 year ago
Alibek Omarov e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 1 year ago
Alibek Omarov 597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 1 year ago
Alibek Omarov 5ea074a1fd engine: fix build issues pointed by @Velaron 1 year ago
Alibek Omarov cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 1 year ago
Alibek Omarov 30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 1 year ago
Alibek Omarov a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 1 year ago
Alibek Omarov 279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 1 year ago
Alibek Omarov 6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 1 year ago
Alibek Omarov 4cb425d2bb engine: console: do not draw console and do not draw notify in timedemo 1 year ago
Alibek Omarov 3ac8ad9484 engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6) 1 year ago
mittorn dcb3da53b0 engine/client: fallback to defaults in touch_reloadconfig if config not exist 1 year ago
mittorn e68b19ed1a engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 1 year ago
mittorn 14c7a84482 engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config) 1 year ago
mittorn 1bfb6c560a platform/sdl: add check for missing hint defines 1 year ago
mittorn fb95cc9a97 engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input 1 year ago
mittorn b949da291e engine: fix strict aliasing issues found by an old armv7hf compiler 1 year ago
Alibek Omarov 7d61b5317c engine: client: add random key to the query, so we can validate master server response 1 year ago
Alibek Omarov 201258dc9e engine: client: allow passing additional filter through internetservers command arguments 1 year ago
Alibek Omarov 0330569537 engine: client: remove master server queries from NetAPI, they are never used by mods 1 year ago
Alibek Omarov 5501ca927a engine: client: respect cl_allow_download and cl_download_ingame for legacy servers 1 year ago
Alibek Omarov 33be1b7591 engine: client: let time flow in Xash demos 1 year ago
Alibek Omarov 1e43cb734b engine: client: add definitions for borderless fullscreen mode 1 year ago
Alibek Omarov cb19fa2f6d engine: client: restore window maximized state after engine restart 1 year ago
Alibek Omarov 73fcb84b62 engine: client: console: remove unneeded return from Con_DrawConsoleLen 1 year ago
Alibek Omarov 3584d3d1a6 engine: client: yet another BloodStream fix, normalize input velocity vector 1 year ago
Alibek Omarov e95139af94 engine: client: avoid unneeded comparisons in CL_UpdateFlashlight 1 year ago
Alibek Omarov 962f88d31b engine: client: use physents for flashlight tracing, as GoldSrc does 1 year ago
Alibek Omarov bee35a1873 engine: client: do not check screenshots in base directory to guess the name 1 year ago