1516 Commits (ac39090f6e8f4c673b365276c510e9a886bbf241)

Author SHA1 Message Date
Alibek Omarov 0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2 years ago
Alibek Omarov f4961d9da7 engine: client: return empty string in pfnGetLevelName if no map is loaded yet 2 years ago
Alibek Omarov f42a174482 engine: client: empty current map name in CL_ClearState 2 years ago
Alibek Omarov 13bf607031 engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility 2 years ago
Alibek Omarov 3cfdb1213b engine: client: consolidate modern and legacy protocol parsing functions, if possible 2 years ago
Alibek Omarov fccf044976 engine: initialize network buffers used on player connect and after 2 years ago
Alibek Omarov c23396f533 engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause 2 years ago
Alibek Omarov 33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2 years ago
Alibek Omarov c741ec223f engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
Alibek Omarov d6d98bd297 engine: platform: sdl: minor style changes 2 years ago
Alibek Omarov 5e1b5d89f7 engine: client: console: allow opening OSK and existing console with gamepads for all platforms 2 years ago
Alibek Omarov a0edfd28b2 engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state 2 years ago
Alibek Omarov b5b6b8b785 engine: network: fix some unitialized sockaddr_storage's 2 years ago
fgsfds b2cc96cf0d scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment 2 years ago
fgsfds 69607d7890 nswitch: do not link libstdc++ into dynamic libraries 2 years ago
Alibek Omarov 5ba2449d10 engine: common: static-ify functions in mod_studio.c 2 years ago
Alibek Omarov 05016f8639 engine: vgui: add EnableTextInput to the API 2 years ago
Alibek Omarov 634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2 years ago
fgsfds f782d444a8 engine: platform: posix: don't redefine _GNU_SOURCE 2 years ago
fgsfds b68def2b9c engine: touch: only pop up touch keyboard on FINGERDOWN events 2 years ago
fgsfds d944301a60 engine: client: add barebones gamepad controls to input fields 2 years ago
fgsfds 15ba932046 engine: server: add sv_autosave cvar 2 years ago
fgsfds b73c16c216 engine: net_ws: pass correct sockaddr lengths where needed 2 years ago
fgsfds 0ba4ef678c engine: net_ws: pass correct sockaddr lengths where needed 2 years ago
fgsfds 6557ac7fb4 server: add sv_autosave cvar 2 years ago
fgsfds f3e50b5500 add barebones gamepad controls for input fields and console 2 years ago
fgsfds 705f252ed8 nswitch: don't automatically pop up OSK when opening console 2 years ago
fgsfds cb28101732 touch: only pop up OSK on FINGERDOWN events 2 years ago
fgsfds f87863b8bc nswitch: always enable console 2 years ago
fgsfds 36e7856b9c don't redefine _GNU_SOURCE 2 years ago
fgsfds 25a1cb8ce7 Nintendo Switch support (again) 2 years ago
Alibek Omarov f910f4896c engine: client: font: finally add support for tab character in engine 2 years ago
Alibek Omarov 6eae3471cf engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2 years ago
Alibek Omarov c0fa91bec9 engine: client: consolidate client and menu scissor functions 2 years ago
Alibek Omarov ba6dd3c751 engine: client: font: fix another inverted check 2 years ago
Alibek Omarov fd63018fb5 engine: client: make client string drawing functions ignore linefeeds 2 years ago
Alibek Omarov 2225915702 engine: client: font: fix CL_DrawStringLen 2 years ago
Alibek Omarov d14e486721 engine: client: font: add special flag to ignore linefeeds when drawing strings 2 years ago
Alibek Omarov bec0b36bb9 engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway 2 years ago
Alibek Omarov e2c2821191 engine: client: font: do not apply filtering hack when fonts aren't upscaled 2 years ago
Alibek Omarov a19d34035d engine: client: font: do not use OpenFile on WADs >_< 2 years ago
Alibek Omarov 77ea03a62c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
Alibek Omarov 402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2 years ago
Alibek Omarov d7116afc92 engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet) 2 years ago
Alibek Omarov d5fe491c14 engine: client: add a little auto-disconnect message in case of server timeout 2 years ago
Alibek Omarov 92138428c5 engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch) 2 years ago
Alibek Omarov d7af50ea6c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2 years ago
Alibek Omarov f7d4e5a2ea engine: server: don't show GAMESAVED message in autosaves, small refactoring 2 years ago
Alibek Omarov 2e3788f23d engine: dedicated: add CL_HudMessage to dedicated stubs 2 years ago
Alibek Omarov eaf9a9283a Revert "engine: network: do not read from uninitialized sockaddr storage" 2 years ago