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@ -116,7 +116,7 @@ void Mod_ClearStudioCache( void )
@@ -116,7 +116,7 @@ void Mod_ClearStudioCache( void )
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AddToStudioCache |
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==================== |
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*/ |
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void Mod_AddToStudioCache( float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *pcontroller, byte *pblending, model_t *model, hull_t *hull, int numhitboxes ) |
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static void Mod_AddToStudioCache( float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *pcontroller, byte *pblending, model_t *model, hull_t *hull, int numhitboxes ) |
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{ |
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mstudiocache_t *pCache; |
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@ -153,7 +153,7 @@ void Mod_AddToStudioCache( float frame, int sequence, vec3_t angles, vec3_t orig
@@ -153,7 +153,7 @@ void Mod_AddToStudioCache( float frame, int sequence, vec3_t angles, vec3_t orig
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CheckStudioCache |
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==================== |
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*/ |
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mstudiocache_t *Mod_CheckStudioCache( model_t *model, float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *controller, byte *blending ) |
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static mstudiocache_t *Mod_CheckStudioCache( model_t *model, float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *controller, byte *blending ) |
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{ |
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mstudiocache_t *pCached; |
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int i; |
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@ -204,7 +204,7 @@ mstudiocache_t *Mod_CheckStudioCache( model_t *model, float frame, int sequence,
@@ -204,7 +204,7 @@ mstudiocache_t *Mod_CheckStudioCache( model_t *model, float frame, int sequence,
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SetStudioHullPlane |
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==================== |
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*/ |
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void Mod_SetStudioHullPlane( int planenum, int bone, int axis, float offset, const vec3_t size ) |
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static void Mod_SetStudioHullPlane( int planenum, int bone, int axis, float offset, const vec3_t size ) |
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{ |
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mplane_t *pl = &studio_planes[planenum]; |
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@ -823,7 +823,7 @@ int Mod_HitgroupForStudioHull( int index )
@@ -823,7 +823,7 @@ int Mod_HitgroupForStudioHull( int index )
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StudioBoundVertex |
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==================== |
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*/ |
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void Mod_StudioBoundVertex( vec3_t mins, vec3_t maxs, int *numverts, const vec3_t vertex ) |
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static void Mod_StudioBoundVertex( vec3_t mins, vec3_t maxs, int *numverts, const vec3_t vertex ) |
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{ |
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if((*numverts) == 0 ) |
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ClearBounds( mins, maxs ); |
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@ -837,7 +837,7 @@ void Mod_StudioBoundVertex( vec3_t mins, vec3_t maxs, int *numverts, const vec3_
@@ -837,7 +837,7 @@ void Mod_StudioBoundVertex( vec3_t mins, vec3_t maxs, int *numverts, const vec3_
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StudioAccumulateBoneVerts |
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==================== |
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*/ |
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void Mod_StudioAccumulateBoneVerts( vec3_t mins, vec3_t maxs, int *numverts, vec3_t bone_mins, vec3_t bone_maxs, int *numbones ) |
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static void Mod_StudioAccumulateBoneVerts( vec3_t mins, vec3_t maxs, int *numverts, vec3_t bone_mins, vec3_t bone_maxs, int *numbones ) |
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{ |
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vec3_t delta; |
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vec3_t point; |
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@ -1009,7 +1009,7 @@ static int Mod_StudioBodyVariations( model_t *mod )
@@ -1009,7 +1009,7 @@ static int Mod_StudioBodyVariations( model_t *mod )
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R_StudioLoadHeader |
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================= |
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*/ |
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studiohdr_t *R_StudioLoadHeader( model_t *mod, const void *buffer ) |
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static studiohdr_t *R_StudioLoadHeader( model_t *mod, const void *buffer ) |
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{ |
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byte *pin; |
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studiohdr_t *phdr; |
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