1809 Commits (8b884132b7d483212955b922e1aa53776b2d189b)

Author SHA1 Message Date
Alibek Omarov 706ef65208 engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security 1 year ago
Alibek Omarov 435b95fc5a engine: client: don't write download notify outside of window 1 year ago
Alibek Omarov aeece35291 engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag 1 year ago
Emil Tomczyk abd7f3dca3
engine: crashhandler: changed register names for NetBSD x86 (#1414) 1 year ago
Alibek Omarov 1c9f333420
engine: server: fix attempting to free pool instead of an allocated memory 1 year ago
Alibek Omarov 75e5da071c engine: platform: win32: fix calculating RVAs for LLP64 1 year ago
Alibek Omarov 52bd923d9d engine: server: use generic host pool for temporary string allocation in case of PhysicAPI 1 year ago
Alibek Omarov ab5a9eec53 engine: soundlib: snd_mp3: fix extra-format-args 1 year ago
Alibek Omarov 88916fdac4 engine: ref_api: remove dead XASH_TEXTURE4 definition 1 year ago
Alibek Omarov 4ed562697b engine: soundlib: fix sizeof parameter in previous commit, I'm an idiot 1 year ago
Alibek Omarov 64166c7d82 engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL 1 year ago
Alibek Omarov 0df89bddeb engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 1 year ago
Alibek Omarov 3168e5ccf0 wscript: add an option to request and accept any servers 1 year ago
Alibek Omarov 72fe214f49 engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games 1 year ago
Alibek Omarov 08a2d431da engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing 1 year ago
Alibek Omarov 9968b192c3 engine: server: fix buffer overflow in invalid Q_strncpy call 1 year ago
Alibek Omarov 79f2c69963 engine: soundlib: missing newline in warning message about truncated WAV file 1 year ago
Alibek Omarov 2067667c9c engine: fix inverted check in DLL unloading in settings.scr parsing 1 year ago
Alibek Omarov e017b9145f engine: common: cvar: fix buffer overflow in Cvar_ValidateString 1 year ago
Alibek Omarov c1c27c5f18 engine: net_ws: fix printing multicast IPv6 address 1 year ago
Alibek Omarov 87a56a5fa1 engine: client: initialize netadr_t structure in LAN games scan 1 year ago
Alibek Omarov aee99f6094 engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible! 1 year ago
Alibek Omarov bf03f739bb engine: soundlib: snd_wav: take FindNextChunk fixes from FTEQW 1 year ago
Alibek Omarov e23580c1de engine: remove czeror sequence parser 1 year ago
Alibek Omarov a07f81820c engine: client: ref_common: fix missing newline in Host_Error 1 year ago
Alibek Omarov b39378a6da engine: common: fix warning about read-only cvar. In fact, we should force set them. 1 year ago
Alibek Omarov 6461fa5042 engine: client: make ref params static so client.dll can save address of it and don't trigger ASan 1 year ago
Alibek Omarov 36ff819daf engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous 1 year ago
Alibek Omarov 7e05562c14 engine: platform: sdl: check SDL version in Platform_Vibrate 2 years ago
Alibek Omarov d5f4b409e8 engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys 2 years ago
Alibek Omarov a862446072 engine: client: restore cl_trace_events from old engine branch 2 years ago
Alibek Omarov 8d04ae8802 engine: client: fix appending extra .dem in record command 2 years ago
Alibek Omarov 0de0615eeb engine: client: implement map CRC32 checking on client side 2 years ago
Alibek Omarov ea24b5f3ca engine: server: make CRC32_MapFile public 2 years ago
Alibek Omarov eb7f19d3cf engine: server: properly remove remaining server operator commands 2 years ago
Alibek Omarov ca134a85ee engine: client: make it more obvious that CL_InitEdicts depends on maxclients value 2 years ago
Alibek Omarov 00765f1ff2 engine: client: cl_parse_48: add a temporary hack to avoid the lag issues after changelevel on legacy servers 2 years ago
Alibek Omarov 013bfe5c34 engine: common: sys_con: always read from stdin when engine is in dedicated mode 2 years ago
Alibek Omarov 5f625bb6e1 wscript: remove option --enable-stdin-input, it's enabled by default in dedicated mode sys_con now 2 years ago
Alibek Omarov 547a862024 engine: client: split protocol 48 support to separate file 2 years ago
Alibek Omarov 6ea8d141d9 engine: common: net_encode: fix usage of new Delta_ClampIntegerField, minor fixes 2 years ago
Alibek Omarov bdc2390d41 Revert "engine: common: net_encode: rewrite Delta_CompareField to be more efficient" 2 years ago
Alibek Omarov acc113309c Revert "engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits" 2 years ago
Alibek Omarov 5afda72290 engine: common: net_encode: simplify Delta_ClampIntegerField 2 years ago
Alibek Omarov 6a7b330463 engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits 2 years ago
Alibek Omarov f5b9826fd9 engine: common: net_encode: directly access delta description struct than searching for it every time 2 years ago
Alibek Omarov 82addf11bb engine: common: net_encode: rewrite Delta_CompareField to be more efficient 2 years ago
Alibek Omarov 40e248aa63 engine: common: remove unused tentlist_t definition 2 years ago
Alibek Omarov 7e06d049f5 engine: common: static-ize common.c functions, set GAME_EXPORT to API functions 2 years ago
Alibek Omarov 4bbd1e59a4 engine: server: static-ize world functions 2 years ago