Andrey Akhmichin
5aef09ce5d
engine: client: simplified strings operations.
4 years ago
Gleb Mazovetskiy
69e15e9c7b
gl4es: Fix `so` name and add to renderer collector
...
1. `libref_gles2_gl4es.so` -> `libref_gl4es.so` because this is what's
passed to `R_LoadRenderer`.
2. Add `gl4es` to `DEFAULT_RENDERERS` so that `R_CollectRendererNames`
finds it.
4 years ago
Gleb Mazovetskiy
5a36a26dd1
Fix SDL_GAMECONTROLLER handling
...
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
game controller events to be disabled as well. Instead, filter these events out.
2. Fix button mapping (it was off by one).
4 years ago
mittorn
7b127c23f5
client: fix vgui leaving text input move enabled (breaks CTRL in SDL2)
4 years ago
Andrey Akhmichin
abd9778ef3
engine: common: simplified strings operations.
4 years ago
Andrey Akhmichin
cdcd139171
engine: studio.h: rename unused fields as "unused".
...
engine: studio.h: add assimp-like comments.
4 years ago
Andrey Akhmichin
88e1780c68
engine: studio.h: use vec_t instead of float.
4 years ago
Andrey Akhmichin
68e10d7b53
engine: studio.h: use C99 types.
4 years ago
Andrey Akhmichin
378b655cd2
engine: studio.h: add Paranoia 2: The Savior structures and macros.
4 years ago
Andrey Akhmichin
c53985c0bc
engine: common: imagelib: img_tga.c: refactor Targa encoder.
4 years ago
Alibek Omarov
2aaa6c6e04
public: build: add ARMv8 32-bit support, in case of someone actually uses it
4 years ago
Alibek Omarov
80a5c53cb2
engine: client: move ref state updating into standalone function
4 years ago
Agent Agrimar
e4a71afe63
engine: client: update the ref state before R_NewMap is called
...
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
4 years ago
Logan
5cdb35f508
Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
...
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
4 years ago
Velaron
03668116d7
platform: win32: COM_CheckLibraryDirectDependency fixes
4 years ago
Velaron
f3d8a2bcb0
client: vgui: don't fail if client path not given
4 years ago
Velaron
09ae961221
remove platform-specific macros
4 years ago
Velaron
d015e97eae
engine: client: m_rawinput support on windows
4 years ago
Velaron
b4aecfbf23
engine: move some input code
4 years ago
Alibek Omarov
d4003f9527
crashhandler: fix build
4 years ago
Alibek Omarov
d30605c09f
engine: fixes for dedicated
4 years ago
Alibek Omarov
9ff6d44178
crashhandler: remove unknown arch error
4 years ago
Andrey Akhmichin
065811cc46
engine: common: filesystem.c: do not load zip-archives with zip extension as bullet proof.
4 years ago
Andrey Akhmichin
e69956c9ea
engine: common: imagelib: img_png.c: set IMAGE_HAS_ALPHA flag only for RGBA images.
5 years ago
mittorn
e96271a8a9
platform/android: make host.state actual in Android_UpdateSurface call
5 years ago
mittorn
f0c9aa1585
vid_android: workaround small output buffer
5 years ago
mittorn
4515d3e3cb
platform/android: implement native software blitter, fix lost context on resize, fix safegl
5 years ago
mittorn
bef873e1f8
platform/android: enable dynamic dladdr, fix build
5 years ago
mittorn
98ffbaf87a
android: fix fallbacks
5 years ago
Alibek Omarov
0db1a7743d
engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this
5 years ago
Alibek Omarov
a641488b98
engine: imagelib: img_bmp: add paranoid checks for estimated file size to not exceed real buffer. Needs proper testing.
5 years ago
Alibek Omarov
46b0590e4e
engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs
5 years ago
Alibek Omarov
9b22149509
engine: host: execute server.cfg right before main loop starts
5 years ago
Alibek Omarov
ce1fc386a2
engine: server: reformat SV_Init
5 years ago
Alibek Omarov
77bebe3000
engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine.
5 years ago
Alibek Omarov
e0dfc4c0b4
launcher: oops, enable NOCONHOST only for Win32
5 years ago
Alibek Omarov
80a806aaad
engine: wscript: remove non-actual comment line about include dirs order
5 years ago
Alibek Omarov
732cb925e5
launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv
5 years ago
lewa_j
deb7591d1e
Fix SaveBMP
5 years ago
Alibek Omarov
82c54b1b54
engine: disallow zero-width strings for getenv()
5 years ago
Alibek Omarov
8d942bcc86
xash3d_types: start refactoring engine to use stdint.h types
5 years ago
Alibek Omarov
c39d42cc62
avi: replace longs by ints
5 years ago
Aimless Wanderer
51a45d745e
engine: userconfig.d support from old engine
5 years ago
Alibek Omarov
e06518c594
engine: studio: fix signed left shift to unsigned left shift
5 years ago
Alibek Omarov
dc2ab714f6
mpg123: backport some UB fixes from upstream
5 years ago
Alibek Omarov
4c6fd79f07
tgmath: remove including tgmath.h in everything that uses xash3d_mathlib, as it's included already
5 years ago
Alibek Omarov
89ca0dec5e
platform: android: slightly more verbosity
5 years ago
FOTMarut
79a7b7b1a3
engine: platform: sdl: Fix mousewheel in SDL2
...
- See issue 143
- Tested on SDL2
- Untested on SDL1.2
5 years ago
Andrey Akhmichin
87340ceca8
engine: server: fix godmode behavior.
5 years ago
Andrey Akhmichin
7a58813254
utils: add studio model decompiler.
5 years ago