Velaron
4f31d7504a
ref_api: fix remap info allocation ( fixes #200 )
2021-05-02 20:02:04 +03:00
Alibek Omarov
585955eb19
engine: filesystem: add an error message if we're trying to get a handle of a compressed file in ZIP archive
2021-05-02 01:20:18 +03:00
Bohdan Shulyar
ddc4d76668
engine: common: add quote symbol escaping support ( #411 )
2021-04-04 22:03:02 +03:00
Alibek Omarov
f5e400de69
server: fix wrong xashid key on server, it's uuid now
2021-03-28 01:57:40 +03:00
Alibek Omarov
9c8059ea96
engine: imagelib: add BGRA saving for PNG
...
Fix incorrect output, when input format has alpha but flags don't
have set IMAGE_HAS_ALPHA.
Flags are meant to control output format, but input format may be arbitrary,
as usually given by video driver(screenshots, etc)
2021-03-28 00:34:42 +03:00
Alibek Omarov
c62db950f1
server: implement rcon redirection, add redirect command from old engine
2021-03-27 23:46:57 +03:00
Alibek Omarov
9c9953bb60
server: fix some cvars being registered incorrectly or not registered at all
2021-03-27 23:23:37 +03:00
Alibek Omarov
acaf15c5d2
engine: increase MAX_LEGACY_SERVERS limit
2021-03-27 23:22:51 +03:00
Alibek Omarov
23974d24c3
engine: try to avoid broken -Werror=duplicated-branches for old GCCs 2
2021-03-24 19:11:17 +03:00
Alibek Omarov
868947cbb4
engine: try to avoid broken -Werror=duplicated-branches for old GCCs
2021-03-23 23:49:08 +03:00
Alibek Omarov
e5a40fd745
server: fix password presence wasn't advertised to clients on info message #359
2021-03-15 03:40:46 +03:00
Alibek Omarov
f2ab4c0d0e
engine: cfgscript: don't let scr vars overwrite existing variables
...
we don't use them for storing settings anyway
only for reference in UI
2021-03-15 03:39:20 +03:00
Alibek Omarov
0ba1a8e7bc
engine: cfgscript: reduce copypasted code
2021-03-15 03:38:10 +03:00
Alibek Omarov
ed0ca2b2d2
engine: fix predicting oldbuttons
2021-03-12 00:10:51 +03:00
Alibek Omarov
26404315cb
engine: filesystem: avoid unnecessary padding in private structs
2021-03-11 21:46:00 +03:00
Alibek Omarov
be1958473b
engine: filesystem: fix liblistgam converting to gameinfo when rodir was enabled
2021-03-11 21:42:35 +03:00
Alibek Omarov
331a2046c8
engine: net: fix delta incorrect casts when field is signed
2021-03-10 21:51:21 +03:00
Alibek Omarov
523798857b
engine: platform: fix opensles audio
2021-03-10 13:45:02 +03:00
Alibek Omarov
2edc8b16ae
engine: platform: fix sdl audio
2021-03-10 13:44:25 +03:00
Alibek Omarov
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
Alibek Omarov
c68af64fe5
engine: platform: fix access to uninitialized audio subsystem when -nosound was passed
2021-03-10 00:03:12 +03:00
Alibek Omarov
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
Alibek Omarov
9120d40ce5
engine: redefine CVAR_DEFINE_AUTO through CVAR_DEFINE macro
2021-03-09 23:58:21 +03:00
Alibek Omarov
4db2aaffc4
client: port fix of spk/speak commands from old engine
2021-03-09 23:34:12 +03:00
Alibek Omarov
155eb1ba58
engine: fix various warnings
2021-03-07 03:40:01 +03:00
Alibek Omarov
efaf7ac622
engine: fix UB on MSG_BigShort
2021-03-07 03:39:16 +03:00
Alibek Omarov
0a818f3f3f
client: add waveplaylen console command like in GoldSrc
2021-03-07 02:51:03 +03:00
Alibek Omarov
fe2c4af8c2
engine: soundlib: make Sound_GetApproxWavePlayLen behave like in GoldSrc
2021-03-07 02:49:40 +03:00
Alibek Omarov
3e7dd30fd7
engine: soundlib: use stdint definitions for WAV headers
2021-03-07 02:48:56 +03:00
Alibek Omarov
42f47f51b5
server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4
2021-03-07 02:46:38 +03:00
Alibek Omarov
aea9e8efa2
server: sv_validate_changelevel is deprecated now and disabled by default
...
If anyone wants this feature back, use +sv_validate_changelevel 1 in command line.
2021-03-07 02:20:30 +03:00
Alibek Omarov
585ae28dd2
server: fix some int <> unsigned int conversions
2021-03-07 02:00:46 +03:00
Alibek Omarov
a813be7d54
client: add cl_showpos
2021-03-07 00:03:19 +03:00
Alibek Omarov
e77957bc81
client: decrease visibility of some cvars
2021-03-06 23:40:04 +03:00
Alibek Omarov
ca84a1a10e
engine: fix building with SDL older than 2.0.4
2021-03-01 21:48:31 +03:00
Alibek Omarov
58edfbc485
engine: move cvars that expected to exist by client.dll from render dll to engine
...
Fixes #316
2021-03-01 20:03:32 +03:00
Alibek Omarov
fa555c1f09
server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
...
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
2021-03-01 19:53:17 +03:00
Andrey Akhmichin
75210b1ff6
engine: common: filesystem.c: add binary search for files from zip-archives.
2021-03-01 19:53:07 +03:00
Alibek Omarov
b278751834
waf: upgrade to waifu 1.1.0
2021-02-28 15:39:22 +03:00
a1batross
3b192ca490
engine: sdl: don't free NULL vidmodes
2021-02-27 00:08:42 +03:00
SNMetamorph
56d5f08128
platform: win32: fixed crashes in COM_CheckLibraryDirectDependency
2021-02-26 16:05:34 +03:00
Alibek Omarov
cf5ebd128c
client: fix XASH_64BIT check
2021-02-26 16:04:45 +03:00
Ivan Avdeev
012d1fa8bd
fix USE_MMAP usage
...
should fix CI failures
2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
SNMetamorph
8d50049db7
netgraph: fixed data usage graphs rendering
2021-02-20 14:22:20 +03:00
SNMetamorph
cba9fb1a07
vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
2021-02-20 14:22:20 +03:00
Alibek Omarov
8090db2e75
netgraph: change netgraph buffer size for low memory mode
2021-02-01 10:06:55 +03:00
Alibek Omarov
d7b3c7b681
engine: proper order for XASH_LOW_MEMORY definitions
2021-01-29 03:24:41 +03:00
lewa_j
63c4b2748c
platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl
2021-01-16 01:13:57 +03:00
Gleb Mazovetskiy
c95e847890
Fix joystick trigger thresholds
...
They were negative by default but they should've been positive:
> a value ranging from -32768 to 32767. Triggers, however, range from 0 to 32767 (they never return a negative value).
https://wiki.libsdl.org/SDL_GameControllerGetAxis
This fixes LTRIGGER and RTRIGGER (L2/Zl and R2/Zr on most gamepads)
2021-01-07 17:37:37 +03:00