mittorn
6041bb0a43
platform/sdl: fix safegl
1 year ago
Alibek Omarov
5501ca927a
engine: client: respect cl_allow_download and cl_download_ingame for legacy servers
1 year ago
Alibek Omarov
33be1b7591
engine: client: let time flow in Xash demos
1 year ago
Alibek Omarov
4acd0e5304
engine: platform: sdl: grab input only in true fullscreen mode
1 year ago
Alibek Omarov
cb1063c305
engine: platform: sdl: fix qboolean to window_mode_t conversions
1 year ago
Alibek Omarov
59bfc8c32f
engine: platform: sdl: fix qboolean to window_mode_t conversions
1 year ago
Alibek Omarov
b58fbc0c94
engine: platform: linux: fix according to platform.h changes
1 year ago
Alibek Omarov
46f38c84b5
engine: platform: dos: fix according to platform.h changes
1 year ago
Alibek Omarov
99f290b622
engine: platform: sdl: support borderless mode, slight refactoring
1 year ago
Alibek Omarov
680ecfefab
engine: platform: pass desired window mode through R_ChangeDisplaySettings
1 year ago
Alibek Omarov
7222c74000
engine: host: expose new -borderless flag in command line help
1 year ago
Alibek Omarov
1e43cb734b
engine: client: add definitions for borderless fullscreen mode
1 year ago
Alibek Omarov
cb19fa2f6d
engine: client: restore window maximized state after engine restart
1 year ago
Alibek Omarov
73fcb84b62
engine: client: console: remove unneeded return from Con_DrawConsoleLen
1 year ago
Alibek Omarov
3584d3d1a6
engine: client: yet another BloodStream fix, normalize input velocity vector
1 year ago
Alibek Omarov
e95139af94
engine: client: avoid unneeded comparisons in CL_UpdateFlashlight
1 year ago
Alibek Omarov
962f88d31b
engine: client: use physents for flashlight tracing, as GoldSrc does
1 year ago
Alibek Omarov
34fa1b5ec8
engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address
1 year ago
Alibek Omarov
bee35a1873
engine: client: do not check screenshots in base directory to guess the name
1 year ago
Alibek Omarov
e4ae386964
engine: network: fix incorrect usage of qboolean, when it should be net_gai_state_t
1 year ago
Alibek Omarov
706ef65208
engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security
1 year ago
Alibek Omarov
435b95fc5a
engine: client: don't write download notify outside of window
1 year ago
Alibek Omarov
aeece35291
engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag
1 year ago
Emil Tomczyk
abd7f3dca3
engine: crashhandler: changed register names for NetBSD x86 ( #1414 )
...
Probably also needs change for x86_64
1 year ago
Alibek Omarov
1c9f333420
engine: server: fix attempting to free pool instead of an allocated memory
1 year ago
Alibek Omarov
75e5da071c
engine: platform: win32: fix calculating RVAs for LLP64
1 year ago
Alibek Omarov
52bd923d9d
engine: server: use generic host pool for temporary string allocation in case of PhysicAPI
1 year ago
Alibek Omarov
ab5a9eec53
engine: soundlib: snd_mp3: fix extra-format-args
1 year ago
Alibek Omarov
88916fdac4
engine: ref_api: remove dead XASH_TEXTURE4 definition
1 year ago
Alibek Omarov
4ed562697b
engine: soundlib: fix sizeof parameter in previous commit, I'm an idiot
1 year ago
Alibek Omarov
64166c7d82
engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL
1 year ago
Alibek Omarov
0df89bddeb
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
1 year ago
Alibek Omarov
3168e5ccf0
wscript: add an option to request and accept any servers
1 year ago
Alibek Omarov
72fe214f49
engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games
1 year ago
Alibek Omarov
08a2d431da
engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing
1 year ago
Alibek Omarov
9968b192c3
engine: server: fix buffer overflow in invalid Q_strncpy call
1 year ago
Alibek Omarov
79f2c69963
engine: soundlib: missing newline in warning message about truncated WAV file
1 year ago
Alibek Omarov
2067667c9c
engine: fix inverted check in DLL unloading in settings.scr parsing
...
Fixes: aee99f6094
1 year ago
Alibek Omarov
e017b9145f
engine: common: cvar: fix buffer overflow in Cvar_ValidateString
1 year ago
Alibek Omarov
c1c27c5f18
engine: net_ws: fix printing multicast IPv6 address
1 year ago
Alibek Omarov
87a56a5fa1
engine: client: initialize netadr_t structure in LAN games scan
1 year ago
Alibek Omarov
aee99f6094
engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible!
1 year ago
Alibek Omarov
bf03f739bb
engine: soundlib: snd_wav: take FindNextChunk fixes from FTEQW
1 year ago
Alibek Omarov
e23580c1de
engine: remove czeror sequence parser
...
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.
A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
1 year ago
Alibek Omarov
a07f81820c
engine: client: ref_common: fix missing newline in Host_Error
1 year ago
Alibek Omarov
b39378a6da
engine: common: fix warning about read-only cvar. In fact, we should force set them.
1 year ago
Alibek Omarov
6461fa5042
engine: client: make ref params static so client.dll can save address of it and don't trigger ASan
1 year ago
Alibek Omarov
36ff819daf
engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous
1 year ago
Alibek Omarov
7e05562c14
engine: platform: sdl: check SDL version in Platform_Vibrate
2 years ago
Alibek Omarov
d5f4b409e8
engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys
2 years ago